TO SQUASH: Started nuke ball.
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@@ -559,7 +559,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::BallSpawner
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basicBallPrefab: {fileID: 5170544452824093409, guid: 4b9ec3a3bc88610fa80938a4d6850568, type: 3}
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nuclearBallPrefab: {fileID: 0}
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nuclearBallPrefab: {fileID: 8278701988301055462, guid: 365b1b399a34e29bdbde4d0297ee7d12, type: 3}
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glassBallPrefab: {fileID: 0}
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eyeBallPrefab: {fileID: 0}
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oozeBallPrefab: {fileID: 2828226485849316135, guid: ff4467517111a6d0ab4e5608c8adeee0, type: 3}
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@@ -127,6 +127,10 @@ PrefabInstance:
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serializedVersion: 3
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m_TransformParent: {fileID: 0}
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m_Modifications:
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- target: {fileID: 2455465290438712436, guid: 37cccc8c2583c8987851bdc00b56a09e, type: 3}
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propertyPath: orthographic
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 2455465290438712436, guid: 37cccc8c2583c8987851bdc00b56a09e, type: 3}
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propertyPath: m_BackGroundColor.b
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value: 0
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@@ -311,7 +315,7 @@ Transform:
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m_GameObject: {fileID: 334522676}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.07896, y: -0.0717, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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