TO SQUASH: Started nuke ball.
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criticalSound: {fileID: 8300000, guid: 756fb91b052f83560a8f10a21d610eb1, type: 3}
|
||||||
|
explosionSound: {fileID: 8300000, guid: 4b277a57224afa7df868a42f9005709e, type: 3}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 365b1b399a34e29bdbde4d0297ee7d12
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -559,7 +559,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::BallSpawner
|
m_EditorClassIdentifier: Assembly-CSharp::BallSpawner
|
||||||
basicBallPrefab: {fileID: 5170544452824093409, guid: 4b9ec3a3bc88610fa80938a4d6850568, type: 3}
|
basicBallPrefab: {fileID: 5170544452824093409, guid: 4b9ec3a3bc88610fa80938a4d6850568, type: 3}
|
||||||
nuclearBallPrefab: {fileID: 0}
|
nuclearBallPrefab: {fileID: 8278701988301055462, guid: 365b1b399a34e29bdbde4d0297ee7d12, type: 3}
|
||||||
glassBallPrefab: {fileID: 0}
|
glassBallPrefab: {fileID: 0}
|
||||||
eyeBallPrefab: {fileID: 0}
|
eyeBallPrefab: {fileID: 0}
|
||||||
oozeBallPrefab: {fileID: 2828226485849316135, guid: ff4467517111a6d0ab4e5608c8adeee0, type: 3}
|
oozeBallPrefab: {fileID: 2828226485849316135, guid: ff4467517111a6d0ab4e5608c8adeee0, type: 3}
|
||||||
|
|||||||
@@ -127,6 +127,10 @@ PrefabInstance:
|
|||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
|
||||||
m_Modifications:
|
m_Modifications:
|
||||||
|
- target: {fileID: 2455465290438712436, guid: 37cccc8c2583c8987851bdc00b56a09e, type: 3}
|
||||||
|
propertyPath: orthographic
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2455465290438712436, guid: 37cccc8c2583c8987851bdc00b56a09e, type: 3}
|
- target: {fileID: 2455465290438712436, guid: 37cccc8c2583c8987851bdc00b56a09e, type: 3}
|
||||||
propertyPath: m_BackGroundColor.b
|
propertyPath: m_BackGroundColor.b
|
||||||
value: 0
|
value: 0
|
||||||
@@ -311,7 +315,7 @@ Transform:
|
|||||||
m_GameObject: {fileID: 334522676}
|
m_GameObject: {fileID: 334522676}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0.07896, y: -0.0717, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ public class BallSpawner : MonoBehaviour
|
|||||||
ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
|
ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
|
||||||
ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
|
ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
|
||||||
ballQueue.Enqueue(() => SpawnBall(oozeBallPrefab));
|
ballQueue.Enqueue(() => SpawnBall(oozeBallPrefab));
|
||||||
|
ballQueue.Enqueue(() => SpawnBall(nuclearBallPrefab));
|
||||||
|
|
||||||
StartCoroutine(SpawnBalls());
|
StartCoroutine(SpawnBalls());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,14 +23,14 @@ public class FruitBall : MonoBehaviour
|
|||||||
{
|
{
|
||||||
audioSource = GetComponent<AudioSource>();
|
audioSource = GetComponent<AudioSource>();
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
speed = new Vector2(Mathf.Sign(Random.Range(-1f, 1f)) * 0.0001f,
|
speed = new Vector2(Mathf.Sign(Random.Range(-1f, 1f)) * 0.005f,
|
||||||
Mathf.Sign(Random.Range(-1f, 1f)) * 0.0001f);
|
Mathf.Sign(Random.Range(-1f, 1f)) * 0.005f);
|
||||||
|
|
||||||
audioSource.PlayOneShot(spawnSound);
|
audioSource.PlayOneShot(spawnSound);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
|
AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
|
||||||
|
|
||||||
@@ -61,7 +61,7 @@ public class FruitBall : MonoBehaviour
|
|||||||
collision.gameObject.CompareTag("FruitBall"))
|
collision.gameObject.CompareTag("FruitBall"))
|
||||||
{
|
{
|
||||||
speedIncreaseTimer = 2.0f; // Reset the timer to 2 seconds
|
speedIncreaseTimer = 2.0f; // Reset the timer to 2 seconds
|
||||||
speedMultiplier = 50.0f; // Set the speed multiplier to 7x
|
speedMultiplier = 20.0f; // Set the speed multiplier to 7x
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,180 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class NukeBall : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Animator animator;
|
||||||
|
|
||||||
|
private static float gravity = 0.5f;
|
||||||
|
|
||||||
|
public AudioClip spawnSound;
|
||||||
|
|
||||||
|
public AudioClip bounceSound;
|
||||||
|
|
||||||
|
public AudioClip hitSound;
|
||||||
|
|
||||||
|
public AudioClip criticalSound;
|
||||||
|
|
||||||
|
public AudioClip explosionSound;
|
||||||
|
|
||||||
|
private AudioSource audioSource;
|
||||||
|
|
||||||
|
private Vector2 speed;
|
||||||
|
|
||||||
|
private int criticalState = 0;
|
||||||
|
|
||||||
|
private float criticalTime = 1.0f;
|
||||||
|
|
||||||
|
private float criticalTimer = 0.0f;
|
||||||
|
|
||||||
|
private float height;
|
||||||
|
|
||||||
|
private float verticalVelocity = 0.0f;
|
||||||
|
|
||||||
|
private Collider2D selfCollider;
|
||||||
|
|
||||||
|
private bool isBouncingToHeight = false;
|
||||||
|
|
||||||
|
private float bounceStartY = 0.0f;
|
||||||
|
|
||||||
|
private float fallTargetY = 0.0f;
|
||||||
|
|
||||||
|
private float bounceTimer = 0.0f;
|
||||||
|
|
||||||
|
private float bounceDuration = 1.00f;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
selfCollider = GetComponent<Collider2D>();
|
||||||
|
speed = new Vector2(Random.Range(-0.09f, 0.09f), 0.0f);
|
||||||
|
height = GetComponent<Transform>().position.y;
|
||||||
|
fallTargetY = height;
|
||||||
|
|
||||||
|
UpdateFallTargetFromCurrentPosition();
|
||||||
|
|
||||||
|
audioSource.PlayOneShot(spawnSound);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
|
||||||
|
|
||||||
|
if (stateInfo.IsName("NuclearBallBounce")) {
|
||||||
|
transform.Translate(speed);
|
||||||
|
|
||||||
|
Vector3 currentPosition = transform.position;
|
||||||
|
|
||||||
|
if (isBouncingToHeight)
|
||||||
|
{
|
||||||
|
bounceTimer += Time.fixedDeltaTime;
|
||||||
|
|
||||||
|
float t = Mathf.Clamp01(bounceTimer / bounceDuration);
|
||||||
|
float easedT = 1.0f - Mathf.Pow(1.0f - t, 2.0f);
|
||||||
|
|
||||||
|
currentPosition.y = Mathf.Lerp(bounceStartY, height, easedT);
|
||||||
|
|
||||||
|
if (t >= 1.0f)
|
||||||
|
{
|
||||||
|
isBouncingToHeight = false;
|
||||||
|
bounceTimer = 0.0f;
|
||||||
|
verticalVelocity = 0.0f;
|
||||||
|
currentPosition.y = height;
|
||||||
|
UpdateFallTargetFromCurrentPosition();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bounceTimer += Time.fixedDeltaTime;
|
||||||
|
|
||||||
|
float t = Mathf.Clamp01(bounceTimer / bounceDuration);
|
||||||
|
float easedT = t * t;
|
||||||
|
|
||||||
|
currentPosition.y = Mathf.Lerp(height, fallTargetY, easedT);
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.position = currentPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
// When in critical state 2, play the critical sound every half a second.
|
||||||
|
if (criticalState == 2)
|
||||||
|
{
|
||||||
|
criticalTimer = 0.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If in a critical state, increment the critical timer and play the
|
||||||
|
// critical sound if the timer exceeds the critical time.
|
||||||
|
if (criticalState >= 1)
|
||||||
|
{
|
||||||
|
criticalTimer += Time.deltaTime;
|
||||||
|
|
||||||
|
if (criticalTimer >= criticalTime)
|
||||||
|
{
|
||||||
|
audioSource.PlayOneShot(criticalSound);
|
||||||
|
}
|
||||||
|
|
||||||
|
criticalTimer = 0.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
// NukeBall should bounce off walls only. It cannot collide with other balls, not even other NukeBalls.
|
||||||
|
if (collision.gameObject.CompareTag("Wall"))
|
||||||
|
{
|
||||||
|
ContactPoint2D contact = collision.GetContact(0);
|
||||||
|
speed = Vector2.Reflect(speed, contact.normal);
|
||||||
|
speed.y = 0.0f;
|
||||||
|
|
||||||
|
audioSource.PlayOneShot(bounceSound);
|
||||||
|
|
||||||
|
// A floor hit (normal pointing upward) starts an ease-out bounce back to initial height.
|
||||||
|
if (contact.normal.y > 0.5f)
|
||||||
|
{
|
||||||
|
isBouncingToHeight = true;
|
||||||
|
bounceTimer = 0.0f;
|
||||||
|
bounceStartY = contact.point.y;
|
||||||
|
fallTargetY = bounceStartY;
|
||||||
|
verticalVelocity = 0.0f;
|
||||||
|
|
||||||
|
Vector3 currentPosition = transform.position;
|
||||||
|
currentPosition.y = bounceStartY;
|
||||||
|
transform.position = currentPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateFallTargetFromCurrentPosition()
|
||||||
|
{
|
||||||
|
fallTargetY = transform.position.y;
|
||||||
|
|
||||||
|
RaycastHit2D[] hits = Physics2D.RaycastAll(transform.position, Vector2.down, 100.0f);
|
||||||
|
float closestDistance = float.MaxValue;
|
||||||
|
|
||||||
|
foreach (RaycastHit2D hit in hits)
|
||||||
|
{
|
||||||
|
if (hit.collider == null || hit.collider == selfCollider)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!hit.collider.CompareTag("Wall"))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hit.normal.y <= 0.5f)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hit.distance < closestDistance)
|
||||||
|
{
|
||||||
|
closestDistance = hit.distance;
|
||||||
|
fallTargetY = hit.point.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 94b425bc5ee3b5fe5b375cb72355531c
|
||||||
@@ -35,13 +35,13 @@ public class OozeBall : MonoBehaviour
|
|||||||
audioSource = GetComponent<AudioSource>();
|
audioSource = GetComponent<AudioSource>();
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
speed = new Vector2(Random.Range(-0.002f, 0.002f), Random.Range(-0.002f, 0.002f));
|
speed = new Vector2(Random.Range(-0.05f, 0.05f), Random.Range(-0.05f, 0.05f));
|
||||||
|
|
||||||
audioSource.PlayOneShot(spawnSound);
|
audioSource.PlayOneShot(spawnSound);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
|
AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
|
||||||
|
|
||||||
|
|||||||
@@ -10,10 +10,7 @@ public class Intro : FadeCallback
|
|||||||
private IEnumerator playAudioCoroutine;
|
private IEnumerator playAudioCoroutine;
|
||||||
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start()
|
void Start() { }
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update() { }
|
void Update() { }
|
||||||
|
|||||||
Binary file not shown.
|
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@@ -0,0 +1,429 @@
|
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|
fileFormatVersion: 2
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|
guid: b1eb9d7fe38bb77f9a0320079e439ce5
|
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|
TextureImporter:
|
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|
internalIDToNameTable:
|
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|
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|
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|
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|
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|
second: 700_0
|
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|
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|
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|
213: -7039298178861624713
|
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|
second: 700_1
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
second: 700_3
|
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|
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|
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|
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|
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|
second: 700_4
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
second: 700_7
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|
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|
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|
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|
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|
second: 700_8
|
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|
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|
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|
213: 5859558751096391768
|
||||||
|
second: 700_9
|
||||||
|
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|
||||||
|
213: 3387975412891806658
|
||||||
|
second: 700_10
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 2
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
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assetBundleVariant:
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@@ -10,6 +10,7 @@ TagManager:
|
|||||||
- FruitBall
|
- FruitBall
|
||||||
- OozeBall
|
- OozeBall
|
||||||
- GlassBall
|
- GlassBall
|
||||||
|
- NuclearBall
|
||||||
layers:
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layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|||||||
Reference in New Issue
Block a user