TO SQUASH: better ball collisions.

This commit is contained in:
2026-08-03 01:47:14 -04:00
parent 378efa16ef
commit 17051821b5
8 changed files with 50 additions and 10 deletions
+3 -1
View File
@@ -36,7 +36,9 @@ public class BasicBall : MonoBehaviour
void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Wall") || collision.gameObject.CompareTag("Ball"))
if (collision.gameObject.CompareTag("Wall") ||
collision.gameObject.CompareTag("BasicBall") ||
collision.gameObject.CompareTag("FruitBall"))
{
ContactPoint2D contact = collision.GetContact(0);
speed = Vector2.Reflect(speed, contact.normal);
+5 -2
View File
@@ -50,12 +50,15 @@ public class FruitBall : MonoBehaviour
void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Wall") || collision.gameObject.CompareTag("Ball"))
if (collision.gameObject.CompareTag("Wall") ||
collision.gameObject.CompareTag("BasicBall") ||
collision.gameObject.CompareTag("FruitBall"))
{
ContactPoint2D contact = collision.GetContact(0);
speed = Vector2.Reflect(speed, contact.normal);
if (collision.gameObject.CompareTag("Ball"))
if (collision.gameObject.CompareTag("BasicBall") ||
collision.gameObject.CompareTag("FruitBall"))
{
speedIncreaseTimer = 2.0f; // Reset the timer to 2 seconds
speedMultiplier = 50.0f; // Set the speed multiplier to 7x
+1 -1
View File
@@ -29,7 +29,7 @@ public class OozeBall : MonoBehaviour
{
audioSource = GetComponent<AudioSource>();
animator = GetComponent<Animator>();
speed = new Vector2(Random.Range(-0.005f, 0.005f), Random.Range(-0.005f, 0.005f));
speed = new Vector2(Random.Range(-0.002f, 0.002f), Random.Range(-0.002f, 0.002f));
audioSource.PlayOneShot(spawnSound);
}