TO SQUASH: better ball collisions.
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@@ -36,7 +36,9 @@ public class BasicBall : MonoBehaviour
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void OnCollisionEnter2D(Collision2D collision)
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{
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if (collision.gameObject.CompareTag("Wall") || collision.gameObject.CompareTag("Ball"))
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if (collision.gameObject.CompareTag("Wall") ||
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collision.gameObject.CompareTag("BasicBall") ||
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collision.gameObject.CompareTag("FruitBall"))
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{
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ContactPoint2D contact = collision.GetContact(0);
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speed = Vector2.Reflect(speed, contact.normal);
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