TO SQUASH: better ball collisions.
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@@ -50,12 +50,15 @@ public class FruitBall : MonoBehaviour
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void OnCollisionEnter2D(Collision2D collision)
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{
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if (collision.gameObject.CompareTag("Wall") || collision.gameObject.CompareTag("Ball"))
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if (collision.gameObject.CompareTag("Wall") ||
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collision.gameObject.CompareTag("BasicBall") ||
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collision.gameObject.CompareTag("FruitBall"))
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{
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ContactPoint2D contact = collision.GetContact(0);
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speed = Vector2.Reflect(speed, contact.normal);
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if (collision.gameObject.CompareTag("Ball"))
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if (collision.gameObject.CompareTag("BasicBall") ||
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collision.gameObject.CompareTag("FruitBall"))
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{
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speedIncreaseTimer = 2.0f; // Reset the timer to 2 seconds
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speedMultiplier = 50.0f; // Set the speed multiplier to 7x
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