TO SQUASH: Comments.
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@@ -26,6 +26,7 @@ public class HorizontalBar : MonoBehaviour
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if (walls.Length > 0)
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if (walls.Length > 0)
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{
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{
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// Cap the firing ability if the bar is already intersecting with a wall.
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foreach (var wall in walls)
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foreach (var wall in walls)
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{
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{
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if (wall.GetComponent<Collider2D>().bounds.Intersects(bounds))
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if (wall.GetComponent<Collider2D>().bounds.Intersects(bounds))
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@@ -26,6 +26,7 @@ public class VerticalBar : MonoBehaviour
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if (walls.Length > 0)
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if (walls.Length > 0)
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{
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{
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// Cap the firing ability if the bar is already intersecting with a wall.
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foreach (var wall in walls)
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foreach (var wall in walls)
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{
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{
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if (wall.GetComponent<Collider2D>().bounds.Intersects(bounds))
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if (wall.GetComponent<Collider2D>().bounds.Intersects(bounds))
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