TO SQUASH: Started map covering.

This commit is contained in:
2026-08-12 00:52:57 -04:00
parent 59e6e73b20
commit 1cf68b32a1
64 changed files with 1275 additions and 488 deletions
@@ -0,0 +1,58 @@
using UnityEngine;
public class HorizontalLaser : BarBase
{
public GameObject horizontalLaserPrefab;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
Initialize();
}
// Update is called once per frame
void FixedUpdate()
{
if (canFire)
{
if (canFireLeft)
{
Vector3 leftSide = new Vector3(
bounds.min.x - (bounds.size.x / 2.0f),
bounds.center.y,
bounds.center.z
);
var left = Instantiate(horizontalLaserPrefab, leftSide, Quaternion.identity);
var leftLaserScript = left.GetComponent<HorizontalLaser>();
leftLaserScript.canFireRight = false;
Physics2D.IgnoreCollision(
left.GetComponent<Collider2D>(),
GetComponent<Collider2D>(),
true
);
}
if (canFireRight)
{
Vector3 rightSide = new Vector3(
bounds.max.x + (bounds.size.x / 2.0f),
bounds.center.y,
bounds.center.z
);
var right = Instantiate(horizontalLaserPrefab, rightSide, Quaternion.identity);
var rightLaserScript = right.GetComponent<HorizontalLaser>();
rightLaserScript.canFireLeft = false;
Physics2D.IgnoreCollision(
right.GetComponent<Collider2D>(),
GetComponent<Collider2D>(),
true
);
}
canFire = false;
}
}
}