TO SQUASH: main menu progress.

This commit is contained in:
2026-07-29 03:16:16 -04:00
parent c158e17541
commit 31b95d9a16
7 changed files with 829 additions and 2 deletions
+51
View File
@@ -0,0 +1,51 @@
using UnityEngine;
using UnityEngine.InputSystem;
public class MenuButton : MonoBehaviour
{
public bool isButtonPressed = false;
public Animator keyAnimator;
private SpriteRenderer spriteRenderer;
private Collider2D boxCollider;
private static Color transparent = new Color(1f, 1f, 1f, 0f);
private static Color opaque = new Color(1f, 1f, 1f, 1f);
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
spriteRenderer = GetComponent<SpriteRenderer>();
boxCollider = GetComponent<Collider2D>();
}
// Update is called once per frame
void Update()
{
if (Mouse.current.leftButton.wasPressedThisFrame)
{
Vector2 mousePosition = Mouse.current.position.ReadValue();
Vector2 worldMousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
if (boxCollider.OverlapPoint(worldMousePosition))
{
isButtonPressed = true;
keyAnimator.SetTrigger("buttonChanged");
} else {
isButtonPressed = false;
}
}
if (isButtonPressed)
{
spriteRenderer.color = opaque;
}
else
{
spriteRenderer.color = transparent;
}
}
}