TO SQUASH: Added background.

This commit is contained in:
2026-07-25 20:42:09 -04:00
parent c7bc76ce98
commit 433bbd88e0
63 changed files with 1740 additions and 73 deletions
+49
View File
@@ -0,0 +1,49 @@
using UnityEngine;
[RequireComponent(typeof(SpriteRenderer))]
public class GameBoard : MonoBehaviour
{
private SpriteRenderer spriteRenderer;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
spriteRenderer = GetComponent<SpriteRenderer>();
ResetBoard();
}
// Update is called once per frame
void Update()
{
}
public void ResetBoard()
{
// Reset the game board to its initial state
int currentLevel = PlayerPrefs.GetInt("CurrentLevel");
currentLevel = currentLevel == 0 ? 1 : currentLevel; // Ensure currentLevel is at least 1
currentLevel = (((currentLevel - 1) / 5) % 10 + 10) % 10 + 1;
Debug.Log($"Current Level: {currentLevel}");
string resourcePath = $"Patterns/fore_{currentLevel}";
Texture2D texture = Resources.Load<Texture2D>(resourcePath);
if (texture == null)
{
Debug.LogWarning($"Could not load Sprite or Texture2D at Resources/{resourcePath}");
return;
}
// Fallback if the asset is imported as Texture instead of Sprite.
Sprite runtimeSprite = Sprite.Create(
texture,
new Rect(0, 0, texture.width, texture.height),
new Vector2(0.5f, 0.5f),
100f
);
spriteRenderer.sprite = runtimeSprite;
}
}