diff --git a/Assets/Scripts/Game/Balls/BallBase.cs b/Assets/Scripts/Game/Balls/BallBase.cs index ebb390b..c08b4fe 100644 --- a/Assets/Scripts/Game/Balls/BallBase.cs +++ b/Assets/Scripts/Game/Balls/BallBase.cs @@ -18,7 +18,10 @@ public class BallBase : MonoBehaviour { if(other.gameObject.CompareTag("Bar")) { - audioSource.PlayOneShot(hitSound); + if (!audioSource.isPlaying) + { + audioSource.PlayOneShot(hitSound); + } // Destroy all bar segments when the ball hits a bar. var barSegments = GameObject.FindGameObjectsWithTag("Bar");