TO SQUASH: Nuke ball fixes.
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@@ -50,7 +50,7 @@ public class YummyCake : MonoBehaviour
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public void BreakOrMiss()
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{
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// TODO: Implement logic to check if the cake is in a clear area or not
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bool inClearArea = worldFiller.IsPositionInFreeArea(transform.position);
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bool inClearArea = worldFiller.IsPositionInFreeRegion(transform.position);
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if (inClearArea)
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{
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