TO SQUASH:
Added eye ball
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hitSound: {fileID: 8300000, guid: 0535a1781b9d2e8018f56aa45b71932a, type: 3}
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ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(eyeBallPrefab));
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StartCoroutine(SpawnBalls());
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}
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using UnityEngine;
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public class EyeBall : MonoBehaviour
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{
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private Animator animator;
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public AudioClip spawnSound;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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animator = GetComponent<Animator>();
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speed = new Vector2(Random.Range(-0.05f, 0.05f), Random.Range(-0.05f, 0.05f));
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audioSource.PlayOneShot(spawnSound);
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if (stateInfo.IsName("EyeBallMove")) {
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transform.Translate(speed);
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}
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}
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void OnCollisionEnter2D(Collision2D collision)
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{
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// EyeBall only bounces off walls, not other balls
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if (collision.gameObject.CompareTag("Wall"))
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speed = Vector2.Reflect(speed, contact.normal);
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public class NukeBall : MonoBehaviour
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{
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private Animator animator;
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private static float gravity = 0.5f;
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private Animator animator;
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public AudioClip spawnSound;
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@@ -28,8 +26,6 @@ private Animator animator;
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private float height;
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private float verticalVelocity = 0.0f;
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private Collider2D selfCollider;
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private bool isBouncingToHeight = false;
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@@ -80,7 +76,6 @@ private Animator animator;
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isBouncingToHeight = false;
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bounceTimer = 0.0f;
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verticalVelocity = 0.0f;
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currentPosition.y = height;
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UpdateFallTargetFromCurrentPosition();
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}
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@@ -137,7 +132,6 @@ private Animator animator;
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bounceTimer = 0.0f;
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bounceStartY = contact.point.y;
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fallTargetY = bounceStartY;
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verticalVelocity = 0.0f;
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Vector3 currentPosition = transform.position;
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currentPosition.y = bounceStartY;
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301_3: -8679721671681512846
|
||||
301_4: -3963055507293927571
|
||||
301_5: 829264278
|
||||
301_6: 941479361
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -11,6 +11,7 @@ TagManager:
|
||||
- OozeBall
|
||||
- GlassBall
|
||||
- NuclearBall
|
||||
- EyeBall
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Reference in New Issue
Block a user