TO SQUASH: Code formatting changes.

This commit is contained in:
2026-07-28 01:06:41 -04:00
parent caef6dbb71
commit 82735508c9
5 changed files with 24 additions and 18 deletions
+1 -1
View File
@@ -124,6 +124,6 @@ public class Player : MonoBehaviour
musicManager.pauseMusic();
audioSource.PlayOneShot(defeat);
yield return new WaitForSeconds(1.3f);
fader.resetFader();
fader.ResetFader();
}
}
+14 -8
View File
@@ -21,33 +21,39 @@ public class ScoreChecker : MonoBehaviour
}
public void resetFader()
public void ResetFader()
{
Invoke(nameof(checkScore), 0.5f);
Invoke(nameof(CheckScore), 0.5f);
}
private IEnumerator PlayAudioThenActivateGameObject(AudioSource audio, bool showGui)
{
audio.Play();
if (showGui) {
if (showGui)
{
// Activate your GUI here
} else {
}
else
{
yield return new WaitUntil(() => audio.time >= audio.clip.length);
fadeOut.resetFader();
fadeOut.ResetFader();
}
}
void checkScore()
void CheckScore()
{
int currentScore = PlayerPrefs.GetInt("CurrentScore");
AudioSource audio = null;
bool showGui = false;
if (GameSetup.IsHighScore(currentScore)) {
if (GameSetup.IsHighScore(currentScore))
{
audio = winSound;
showGui = true;
} else {
}
else
{
audio = loseSound;
}
+3 -3
View File
@@ -26,7 +26,7 @@ public class Intro : FadeCallback
public override void OnFadeComplete() { }
public void forceStopAudioCoroutine()
public void ForceStopAudioCoroutine()
{
if (playAudioCoroutine != null)
{
@@ -35,13 +35,13 @@ public class Intro : FadeCallback
}
music.Stop();
faderScript.Invoke("resetFader", 0.0f);
faderScript.Invoke("ResetFader", 0.0f);
}
private IEnumerator PlayAudioThenActivateGameObject()
{
music.Play();
yield return new WaitUntil(() => music.time >= music.clip.length);
faderScript.Invoke("resetFader", 0.0f);
faderScript.Invoke("ResetFader", 0.0f);
}
}
+2 -2
View File
@@ -23,9 +23,9 @@ public class IntroSkipper : MonoBehaviour
||
mouse != null && mouse.leftButton.wasPressedThisFrame)
{
fadeIn.forceStopAudioCoroutine();
fadeIn.ForceStopAudioCoroutine();
if (fadeOut != null) {
fadeOut.resetFader();
fadeOut.ResetFader();
}
}
}
+4 -4
View File
@@ -22,7 +22,7 @@ public class Fader : MonoBehaviour
sprite = GetComponent<SpriteRenderer>();
if (fadeOnStart)
{
resetFader();
ResetFader();
}
}
@@ -66,17 +66,17 @@ public class Fader : MonoBehaviour
}
}
public void setFadingIn()
public void SetFadingIn()
{
isFadingIn = true;
}
public void setFadingOut()
public void SetFadingOut()
{
isFadingIn = false;
}
public void resetFader()
public void ResetFader()
{
startFading = true;
timer = 0.0f;