TO SQUASH: Added glass ball.
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@@ -36,6 +36,11 @@ public class BallSpawner : MonoBehaviour
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ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(oozeBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(nuclearBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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StartCoroutine(SpawnBalls());
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}
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@@ -91,6 +96,8 @@ public class BallSpawner : MonoBehaviour
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}
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balls.Enqueue(newBall);
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FixCollisions();
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}
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private Vector3 GetRandomPositionInsideGameBoard()
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