TO SQUASH: Eye ball reorientation towards bar.
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@@ -29,18 +29,18 @@ public class BallSpawner : MonoBehaviour
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{
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int currentLevel = PlayerPrefs.GetInt("CurrentLevel");
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ballQueue.Enqueue(() => SpawnBall(basicBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(basicBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(basicBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(oozeBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(nuclearBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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// ballQueue.Enqueue(() => SpawnBall(basicBallPrefab));
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// ballQueue.Enqueue(() => SpawnBall(basicBallPrefab));
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// ballQueue.Enqueue(() => SpawnBall(basicBallPrefab));
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// ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
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// ballQueue.Enqueue(() => SpawnBall(fruitBallPrefab));
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// ballQueue.Enqueue(() => SpawnBall(oozeBallPrefab));
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// ballQueue.Enqueue(() => SpawnBall(nuclearBallPrefab));
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// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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// ballQueue.Enqueue(() => SpawnBall(glassBallPrefab));
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ballQueue.Enqueue(() => SpawnBall(eyeBallPrefab));
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StartCoroutine(SpawnBalls());
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