TO SQUASH: A lot of things.
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using UnityEngine;
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public class Debris : MonoBehaviour
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{
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protected Vector2 speed;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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speed = new Vector2(Random.Range(-0.05f, 0.05f), Random.Range(-0.05f, 0.05f)).normalized * 0.05f;
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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transform.Translate(speed);
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}
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public void AnimationFinished()
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{
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Destroy(gameObject);
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}
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void OnCollisionEnter2D(Collision2D collision)
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{
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if (collision.gameObject.CompareTag("Wall"))
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{
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ContactPoint2D contact = collision.GetContact(0);
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speed = Vector2.Reflect(speed, contact.normal);
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}
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else
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{
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Physics2D.IgnoreCollision(
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gameObject.GetComponent<Collider2D>(),
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collision.gameObject.GetComponent<Collider2D>(),
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true
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);
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}
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}
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}
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