TO SQUASH: A lot of things.
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using UnityEngine;
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public class PlayerGun : MonoBehaviour
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{
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public Player player;
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private Animator animator;
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private SpriteRenderer spriteRenderer;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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spriteRenderer = GetComponent<SpriteRenderer>();
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animator = GetComponent<Animator>();
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}
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public void AnimationFinished()
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{
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if (player.lives > 0)
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{
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animator.SetTrigger("revived");
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}
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else
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{
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spriteRenderer.enabled = false;
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}
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}
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}
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