TO SQUASH: Added shooting bars.
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@@ -1,16 +1,8 @@
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using UnityEngine;
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using System.Collections;
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public class OozeBall : MonoBehaviour
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public class OozeBall : BallBase
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{
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private Animator animator;
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public AudioClip spawnSound;
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public AudioClip bounceSound;
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public AudioClip hitSound;
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public AudioClip timerSound;
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public AudioClip splitSound;
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@@ -19,12 +11,8 @@ public class OozeBall : MonoBehaviour
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public BallSpawner spawner;
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private AudioSource audioSource;
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private SpriteRenderer spriteRenderer;
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private Vector2 speed;
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private float splitTimer = 10.0f;
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private float tickTimer = 0.5f;
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