TO SQUASH: shark movement.
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@@ -74,10 +74,20 @@ public class BasicBall : BallBase
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{
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if (collision.gameObject.CompareTag("Wall") ||
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collision.gameObject.CompareTag("BasicBall") ||
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collision.gameObject.CompareTag("FruitBall"))
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collision.gameObject.CompareTag("FruitBall") ||
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collision.gameObject.CompareTag("Shark"))
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{
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ContactPoint2D contact = collision.GetContact(0);
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speed = Vector2.Reflect(speed, contact.normal);
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if (collision.gameObject.CompareTag("Shark"))
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{
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audioSource.PlayOneShot(bounceSound);
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}
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}
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else
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{
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Physics2D.IgnoreCollision(collision.collider, GetComponent<Collider2D>(), true);
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}
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}
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}
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