TO SQUASH: shark movement.
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@@ -143,6 +143,10 @@ public class NukeBall : BallBase
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transform.position = currentPosition;
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}
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}
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else
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{
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Physics2D.IgnoreCollision(collision.collider, GetComponent<Collider2D>(), true);
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}
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}
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private void UpdateFallTargetFromCurrentPosition()
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