TO SQUASH: Added multiplier spawner

This commit is contained in:
2026-08-06 09:00:43 -04:00
parent 1dd8b8b786
commit f314b74e6c
19 changed files with 1257 additions and 0 deletions
+60
View File
@@ -0,0 +1,60 @@
using UnityEngine;
public class MultiplierSpawner : MonoBehaviour
{
public GameObject multiplierPrefab;
public SpriteRenderer gameBoardSpriteRenderer;
private Bounds multiplierBounds;
private Bounds gameBoardBounds;
private float spawnTimer = 0f;
private Vector2 spawnPosition;
private bool isActive = true;
private static float spawnProbability = 0.1f;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
gameBoardBounds = gameBoardSpriteRenderer.bounds;
multiplierBounds = multiplierPrefab.GetComponent<SpriteRenderer>().bounds;
Reset();
}
// Update is called once per frame
void FixedUpdate()
{
spawnTimer += Time.fixedDeltaTime;
if (spawnTimer >= 1f && isActive)
{
spawnTimer = 0f;
if (Random.value < spawnProbability)
{
GameObject multiplier = Instantiate(multiplierPrefab, spawnPosition, Quaternion.identity);
isActive = false;
}
}
}
public void Reset()
{
isActive = true;
spawnTimer = 0f;
spawnPosition = new Vector2(
Random.Range(
gameBoardBounds.min.x + multiplierBounds.extents.x,
gameBoardBounds.max.x - multiplierBounds.extents.x
),
Random.Range(
gameBoardBounds.min.y + multiplierBounds.extents.y,
gameBoardBounds.max.y - multiplierBounds.extents.y
)
);
}
}