TO SQUASH: Added FruitBall prefab, animation, and script. Updated BallSpawner to spawn FruitBalls.
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--- !u!4 &240489637
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--- !u!4 &240489637
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m_GameObject: {fileID: 240489635}
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@@ -30,7 +30,8 @@ public class BallSpawner : MonoBehaviour
|
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ballQueue.Enqueue(() => SpawnBasicBall());
|
ballQueue.Enqueue(() => SpawnBasicBall());
|
||||||
ballQueue.Enqueue(() => SpawnBasicBall());
|
ballQueue.Enqueue(() => SpawnBasicBall());
|
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ballQueue.Enqueue(() => SpawnBasicBall());
|
ballQueue.Enqueue(() => SpawnBasicBall());
|
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ballQueue.Enqueue(() => SpawnBasicBall());
|
ballQueue.Enqueue(() => SpawnFruitBall());
|
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|
ballQueue.Enqueue(() => SpawnFruitBall());
|
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|
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StartCoroutine(SpawnBalls());
|
StartCoroutine(SpawnBalls());
|
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}
|
}
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@@ -47,6 +48,18 @@ public class BallSpawner : MonoBehaviour
|
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Instantiate(basicBallPrefab, spawnPosition, Quaternion.identity);
|
Instantiate(basicBallPrefab, spawnPosition, Quaternion.identity);
|
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}
|
}
|
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|
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|
private void SpawnFruitBall()
|
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|
{
|
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|
if (fruitBallPrefab == null || gameBoard == null)
|
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|
{
|
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|
Debug.LogWarning("BallSpawner: Missing fruitBallPrefab or gameBoard reference.");
|
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|
return;
|
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|
}
|
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|
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|
Vector3 spawnPosition = GetRandomPositionInsideGameBoard();
|
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|
Instantiate(fruitBallPrefab, spawnPosition, Quaternion.identity);
|
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|
}
|
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|
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private Vector3 GetRandomPositionInsideGameBoard()
|
private Vector3 GetRandomPositionInsideGameBoard()
|
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{
|
{
|
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Bounds bounds;
|
Bounds bounds;
|
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@@ -0,0 +1,65 @@
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|
using UnityEngine;
|
||||||
|
|
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|
public class FruitBall : MonoBehaviour
|
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|
{
|
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|
private Animator animator;
|
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|
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|
public AudioClip spawnSound;
|
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|
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|
public AudioClip bounceSound;
|
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|
public AudioClip hitSound;
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private AudioSource audioSource;
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private Vector2 speed;
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private float speedMultiplier = 1.0f;
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|
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|
private float speedIncreaseTimer = 0.0f;
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|
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|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
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|
void Start()
|
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|
{
|
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|
audioSource = GetComponent<AudioSource>();
|
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|
animator = GetComponent<Animator>();
|
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|
speed = new Vector2(Mathf.Sign(Random.Range(-1f, 1f)) * 0.0001f,
|
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|
Mathf.Sign(Random.Range(-1f, 1f)) * 0.0001f);
|
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|
|
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|
audioSource.PlayOneShot(spawnSound);
|
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|
}
|
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|
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|
// Update is called once per frame
|
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|
void Update()
|
||||||
|
{
|
||||||
|
AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
|
||||||
|
|
||||||
|
if (stateInfo.IsName("FruitBallMove")) {
|
||||||
|
transform.Translate(speed * speedMultiplier);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (speedIncreaseTimer > 0.0f)
|
||||||
|
{
|
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|
speedIncreaseTimer -= Time.deltaTime;
|
||||||
|
if (speedIncreaseTimer <= 0.0f)
|
||||||
|
{
|
||||||
|
speedMultiplier = 1.0f; // Reset the speed multiplier to 1x
|
||||||
|
}
|
||||||
|
}
|
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|
}
|
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|
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||||||
|
void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.CompareTag("Wall") || collision.gameObject.CompareTag("Ball"))
|
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|
{
|
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|
ContactPoint2D contact = collision.GetContact(0);
|
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|
speed = Vector2.Reflect(speed, contact.normal);
|
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|
|
||||||
|
if (collision.gameObject.CompareTag("Ball"))
|
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|
{
|
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speedIncreaseTimer = 2.0f; // Reset the timer to 2 seconds
|
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|
speedMultiplier = 50.0f; // Set the speed multiplier to 7x
|
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}
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}
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}
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Reference in New Issue
Block a user