using UnityEngine; public class MenuCallbackHolder { private System.Action[] callbacks; public MenuCallbackHolder() { callbacks = new System.Action[] { PlayButtonCallback, InstruccionsButtonCallback, SetupButtonCallback, ZapButtonCallback, AboutButtonCallback, QuitButtonCallback }; } public void InvokeCallback(int index) { if (index >= 0 && index < callbacks.Length) { callbacks[index].Invoke(); } else { Debug.LogWarning($"MenuCallbackHolder: Invalid callback index {index}"); } } public void PlayButtonCallback() { Debug.Log("Play button pressed"); UnityEngine.SceneManagement.SceneManager.LoadScene("Game"); } public void InstruccionsButtonCallback() { Debug.Log("Instructions button pressed"); // UnityEngine.SceneManagement.SceneManager.LoadScene("Instructions"); } public void SetupButtonCallback() { Debug.Log("Setup button pressed"); // UnityEngine.SceneManagement.SceneManager.LoadScene("Setup"); } public void ZapButtonCallback() { Debug.Log("Zap Scores button pressed"); // UnityEngine.SceneManagement.SceneManager.LoadScene("Zap"); } public void AboutButtonCallback() { Debug.Log("About button pressed"); // UnityEngine.SceneManagement.SceneManager.LoadScene("About"); } public void QuitButtonCallback() { Debug.Log("Quit button pressed"); Application.Quit(); } }