using UnityEngine; using UnityEngine.InputSystem; public class MenuButton : MonoBehaviour { public bool isButtonPressed = false; public Animator keyAnimator; private SpriteRenderer spriteRenderer; private Collider2D boxCollider; private static Color transparent = new Color(1f, 1f, 1f, 0f); private static Color opaque = new Color(1f, 1f, 1f, 1f); // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { spriteRenderer = GetComponent(); boxCollider = GetComponent(); } // Update is called once per frame void Update() { if (Mouse.current.leftButton.wasPressedThisFrame) { Vector2 mousePosition = Mouse.current.position.ReadValue(); Vector2 worldMousePosition = Camera.main.ScreenToWorldPoint(mousePosition); if (boxCollider.OverlapPoint(worldMousePosition)) { isButtonPressed = true; keyAnimator.SetTrigger("buttonChanged"); } else { isButtonPressed = false; } } if (isButtonPressed) { spriteRenderer.color = opaque; } else { spriteRenderer.color = transparent; } } }