using UnityEngine; public class MenuKey : MonoBehaviour { public AudioClip keyTurnOpen; public AudioClip keyTurnClose; private AudioSource audioSource; private Animator animator; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { audioSource = GetComponent(); animator = GetComponent(); } // Update is called once per frame void Update() { } public void playKeyTurnOpen(int _) { audioSource.PlayOneShot(keyTurnOpen); } public void playKeyTurnClose(int _) { audioSource.PlayOneShot(keyTurnClose); } }