using UnityEngine; public class Debris : MonoBehaviour { protected Vector2 speed; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { speed = new Vector2(Random.Range(-0.05f, 0.05f), Random.Range(-0.05f, 0.05f)).normalized * 0.05f; } // Update is called once per frame void FixedUpdate() { transform.Translate(speed); } public void AnimationFinished() { Destroy(gameObject); } void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Wall")) { ContactPoint2D contact = collision.GetContact(0); speed = Vector2.Reflect(speed, contact.normal); } else { Physics2D.IgnoreCollision( gameObject.GetComponent(), collision.gameObject.GetComponent(), true ); } } }