using UnityEngine; public class PlayerGun : MonoBehaviour { public Player player; private Animator animator; private SpriteRenderer spriteRenderer; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { spriteRenderer = GetComponent(); animator = GetComponent(); } public void AnimationFinished() { if (player.lives > 0) { animator.SetTrigger("revived"); } else { spriteRenderer.enabled = false; } } }