using UnityEngine; [RequireComponent(typeof(SpriteRenderer))] public class GameBoard : MonoBehaviour { private SpriteRenderer spriteRenderer; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { spriteRenderer = GetComponent(); ResetBoard(); } // Update is called once per frame void Update() { } public void ResetBoard() { // Reset the game board to its initial state int currentLevel = PlayerPrefs.GetInt("CurrentLevel"); currentLevel = currentLevel == 0 ? 1 : currentLevel; // Ensure currentLevel is at least 1 currentLevel = (((currentLevel - 1) / 5) % 10 + 10) % 10 + 1; Debug.Log($"Current Level: {currentLevel}"); string resourcePath = $"Patterns/fore_{currentLevel}"; Texture2D texture = Resources.Load(resourcePath); if (texture == null) { Debug.LogWarning($"Could not load Sprite or Texture2D at Resources/{resourcePath}"); return; } // Fallback if the asset is imported as Texture instead of Sprite. Sprite runtimeSprite = Sprite.Create( texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100f ); spriteRenderer.sprite = runtimeSprite; } }