using UnityEngine; public class Smoke : MonoBehaviour { public float smokeDuration = 1.5f; // Duration in seconds for the smoke effect public float sparkTimer = 0.1f; // Timer for spark effect public GameObject sparkEffectPrefab; // Prefab for the spark effect private float smokeTimer = 0.0f; private float sparkEffectTimer = 0.0f; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { smokeTimer += Time.deltaTime; if (smokeTimer >= smokeDuration) { Destroy(gameObject); } else { sparkEffectTimer += Time.deltaTime; if (sparkEffectTimer >= sparkTimer) { sparkEffectTimer = 0.0f; Vector2 randomOffset = Random.insideUnitCircle * 0.1f; Instantiate( sparkEffectPrefab, transform.position + new Vector3(randomOffset.x, randomOffset.y, 0), Quaternion.identity ); } } } }