Files

67 lines
2.0 KiB
C#

using UnityEngine;
public class GameSetup
{
public static void InitializeGame()
{
for (int i = 0; i < 8; i++) {
if (!PlayerPrefs.HasKey($"Score_{i}")) {
PlayerPrefs.SetInt($"Score_{i}", 0);
}
if (!PlayerPrefs.HasKey($"Level_{i}")) {
PlayerPrefs.SetInt($"Level_{i}", 0);
}
if (!PlayerPrefs.HasKey($"Name_{i}")) {
PlayerPrefs.SetString($"Name_{i}", "");
}
}
Debug.Log("Game Initialized");
}
public static void ZapScores()
{
for (int i = 0; i < 8; i++) {
PlayerPrefs.SetInt($"Score_{i}", 0);
PlayerPrefs.SetInt($"Level_{i}", 0);
PlayerPrefs.SetString($"Name_{i}", "");
}
Debug.Log("Scores Reset");
}
public static void InsertScore(int score, int level, string name)
{
for (int i = 0; i < 8; i++) {
int currentScore = PlayerPrefs.GetInt($"Score_{i}");
if (score > currentScore) {
// Shift lower scores down
for (int j = 7; j > i; j--) {
PlayerPrefs.SetInt($"Score_{j}", PlayerPrefs.GetInt($"Score_{j - 1}"));
PlayerPrefs.SetInt($"Level_{j}", PlayerPrefs.GetInt($"Level_{j - 1}"));
PlayerPrefs.SetString($"Name_{j}", PlayerPrefs.GetString($"Name_{j - 1}"));
}
// Insert new score
PlayerPrefs.SetInt($"Score_{i}", score);
PlayerPrefs.SetInt($"Level_{i}", level);
PlayerPrefs.SetString($"Name_{i}", name);
break;
}
}
Debug.Log($"Inserted Score: {score}, Level: {level}, Name: {name}");
}
public static bool IsHighScore(int score)
{
for (int i = 0; i < 8; i++) {
int currentScore = PlayerPrefs.GetInt($"Score_{i}");
if (score > currentScore) {
return true;
}
}
return false;
}
}