Files
Barrack-Unity/Assets/Scripts/MainMenu/MenuButton.cs
T

54 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem;
public class MenuButton : MonoBehaviour
{
public bool isButtonPressed = false;
public MenuKey key;
public int row;
private SpriteRenderer spriteRenderer;
private Collider2D boxCollider;
private static Color transparent = new Color(1f, 1f, 1f, 0f);
private static Color opaque = new Color(1f, 1f, 1f, 1f);
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
spriteRenderer = GetComponent<SpriteRenderer>();
boxCollider = GetComponent<Collider2D>();
}
// Update is called once per frame
void Update()
{
if (Mouse.current.leftButton.wasPressedThisFrame)
{
Vector2 mousePosition = Mouse.current.position.ReadValue();
Vector2 worldMousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
if (boxCollider.OverlapPoint(worldMousePosition))
{
isButtonPressed = true;
key.TranslateTo(row);
} else {
isButtonPressed = false;
}
}
if (isButtonPressed)
{
spriteRenderer.color = opaque;
}
else
{
spriteRenderer.color = transparent;
}
}
}