Reorganized code and assets.
This commit is contained in:
@@ -3,13 +3,13 @@
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------------------------------------------------------------------------------
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local make_class = require 'src.utils.classes'
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local Asset = require 'src.utils.asset'
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------------------------------------------------------------------------------
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-- Class definitions
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------------------------------------------------------------------------------
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local Drawable = make_class()
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local Drawable = make_class(Asset)
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------------------------------------------------------------------------------
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@@ -20,10 +20,6 @@ function Drawable:_init()
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end
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function Drawable:load()
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end
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function Drawable:update(_)
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end
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@@ -32,10 +28,6 @@ function Drawable:draw()
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end
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function Drawable:unload()
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end
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function Drawable:keypressed(_, _ , _)
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end
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@@ -4,7 +4,7 @@
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local love = require 'love'
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local make_class = require 'src.utils.classes'
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local Drawable = require 'src.ui.drawable'
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local Drawable = require 'src.graphics.drawable'
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------------------------------------------------------------------------------
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-- Class definitions
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@@ -18,7 +18,7 @@ local Sprite = make_class(Drawable)
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------------------------------------------------------------------------------
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function Sprite:_init(sprite_name, x, y)
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self.sprite_name = sprite_name
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self.sprite_name = string.format('assets/%s', sprite_name)
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self.x = (x ~= nil and x) or 0
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self.y = (y ~= nil and y) or 0
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end
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@@ -3,7 +3,7 @@
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------------------------------------------------------------------------------
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local make_class = require 'src.utils.classes'
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local Drawable = require 'src.ui.drawable'
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local Drawable = require 'src.graphics.drawable'
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------------------------------------------------------------------------------
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-- Class definitions
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@@ -4,9 +4,9 @@
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local make_class = require 'src.utils.classes'
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local GameState = require 'src.gstates.gstate'
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local Sprite = require 'src.ui.sprite'
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local Fader = require 'src.utils.fader'
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local SoundEffect = require 'src.utils.sfx'
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local Sprite = require 'src.graphics.sprite'
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local Fader = require 'src.graphics.fader'
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local SoundEffect = require 'src.sound.sfx'
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------------------------------------------------------------------------------
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-- Class definitions
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@@ -5,9 +5,10 @@
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local love = require 'love'
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local make_class = require 'src.utils.classes'
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local GameState = require 'src.gstates.gstate'
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local Fader = require 'src.utils.fader'
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local Fader = require 'src.graphics.fader'
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local Sprite = require 'src.graphics.sprite'
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local Cursor = require 'src.ui.cursor'
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local SoundEffect = require 'src.utils.sfx'
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local SoundEffect = require 'src.sound.sfx'
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------------------------------------------------------------------------------
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@@ -26,6 +27,9 @@ function MainMenu:_init(name, index)
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self.skip = false
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self.fade = Fader()
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-- Create sprites and buttons.
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self.background = Sprite('imgs/cpu.png')
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-- Create a mouse cursor object at the current mouse position.
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local mx, my = love.mouse.getPosition()
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self.cursor = Cursor(mx, my)
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@@ -37,6 +41,7 @@ end
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function MainMenu:load()
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-- Load sprites.
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self.background:load()
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self.cursor:load()
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-- Load sound effects and start playing the background music
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@@ -55,12 +60,14 @@ end
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function MainMenu:draw()
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self.background:draw()
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self.cursor:draw()
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self.fade:draw()
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end
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function MainMenu:unload()
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self.background:unload()
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self.cursor:unload()
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self.bgm:unload()
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end
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@@ -4,7 +4,7 @@
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local love = require 'love'
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local make_class = require 'src.utils.classes'
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local Asset = require 'src.utils.asset'
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------------------------------------------------------------------------------
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-- Class definitions
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@@ -13,7 +13,7 @@ local make_class = require 'src.utils.classes'
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-- SoundEffect is a simple wrapper around Löve's Source class to allow for
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-- easy loading/unloading and automatically hecking if a sound effect is valid
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-- before using it.
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local SoundEffect = make_class()
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local SoundEffect = make_class(Asset)
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------------------------------------------------------------------------------
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@@ -21,7 +21,7 @@ local SoundEffect = make_class()
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------------------------------------------------------------------------------
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function SoundEffect:_init(file_name)
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self.file_name = file_name
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self.file_name = string.format('assets/%s', file_name)
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end
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@@ -3,7 +3,7 @@
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------------------------------------------------------------------------------
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local make_class = require 'src.utils.classes'
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local Sprite = require 'src.ui.sprite'
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local Sprite = require 'src.graphics.sprite'
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------------------------------------------------------------------------------
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35
src/utils/asset.lua
Normal file
35
src/utils/asset.lua
Normal file
@@ -0,0 +1,35 @@
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------------------------------------------------------------------------------
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-- Imports
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------------------------------------------------------------------------------
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local make_class = require 'src.utils.classes'
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------------------------------------------------------------------------------
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-- Class definitions
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------------------------------------------------------------------------------
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local Asset = make_class()
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------------------------------------------------------------------------------
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-- Class methods
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------------------------------------------------------------------------------
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function Asset:_init()
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end
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function Asset:load()
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end
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function Asset:unload()
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end
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------------------------------------------------------------------------------
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-- Module return
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------------------------------------------------------------------------------
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return Asset
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