Started implementing game states and intro.

This commit is contained in:
2025-09-28 02:14:41 -04:00
parent 6fdad4e408
commit 56366e4db9
7 changed files with 291 additions and 24 deletions

66
src/intro.lua Normal file
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------------------------------------------------------------------------------
-- Imports
------------------------------------------------------------------------------
local love = require 'love'
local make_class = require 'src.classes'
local GameState = require 'src.gstate'
------------------------------------------------------------------------------
-- Class definitions
------------------------------------------------------------------------------
local Intro = make_class(GameState)
------------------------------------------------------------------------------
-- Class methods
------------------------------------------------------------------------------
function Intro:_init(name, index)
-- Call super-class constructor.
GameState._init(self, name, index)
-- Attribute definitions
self.skip = false
end
function Intro:load()
self.background = love.graphics.newImage('imgs/cpu.png')
self.valid = true
end
function Intro:update(_)
if not self.skip then return self.index else return 0 end
end
function Intro:draw()
if self.valid then
love.graphics.draw(self.background, 0, 0)
love.graphics.print(string.format('OS: %s', love.system.getOS()), 5, 5)
love.graphics.print(string.format('Love version: %s', love.getVersion()), 5, 15)
love.graphics.print(string.format('Memory usage: %s KiB', love.system.getMemUsage()), 5, 25)
end
end
function Intro:unload()
self.background = nil
self.valid = false
end
function Intro:keypressed(_)
self.skip = true
end
------------------------------------------------------------------------------
-- Module return
------------------------------------------------------------------------------
return Intro