Added dialog windows and control settings.
Lots of comments and changes in UI code in general.
This commit is contained in:
@@ -21,7 +21,7 @@ local Bar = make_class(UIElement)
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------------------------------------------------------------------------------
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function Bar:_init(callback, val_fn, min, max, w, h, color, sel_color, press_col, float, x, y)
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UIElement._init(self, x, y, float)
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UIElement._init(self, x, y, float, false)
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self.callback = callback
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self.val_fn = val_fn
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self.min = min
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@@ -11,6 +11,7 @@ local UIElement = require 'src.ui.element'
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-- Class definitions
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------------------------------------------------------------------------------
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---@class Button: UIElement
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local Button = make_class(UIElement)
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@@ -18,8 +19,12 @@ local Button = make_class(UIElement)
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-- Class methods
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------------------------------------------------------------------------------
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---@param x number
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---@param y number
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---@param callback function
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---@param float boolean
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function Button:_init(x, y, callback, float)
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UIElement._init(self, x, y, float)
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UIElement._init(self, x, y, float, false)
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self.selected = false
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self.pressed = false
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self.was_pressed = false
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117
src/ui/dialog.lua
Normal file
117
src/ui/dialog.lua
Normal file
@@ -0,0 +1,117 @@
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------------------------------------------------------------------------------
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-- Imports
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------------------------------------------------------------------------------
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local love = require 'love'
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local make_class = require 'src.utils.classes'
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local dialog_manager = require 'src.ui.dlgmngr'
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local VBox = require 'src.ui.vbox'
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local Sprite = require 'src.graphics.sprite'
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local TextButton = require 'src.ui.textbtn'
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local HBox = require 'src.ui.hbox'
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------------------------------------------------------------------------------
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-- Class definitions
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------------------------------------------------------------------------------
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local Dialog = make_class(VBox)
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------------------------------------------------------------------------------
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-- Class methods
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------------------------------------------------------------------------------
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function Dialog:_init(bckg, spacing, padding, close_btn, accept_btn, font)
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VBox._init(self, nil, nil, nil, nil, spacing, false)
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self.spacing = spacing ~= nil and spacing or 10
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self.padding = padding ~= nil and padding or 15
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self.background = Sprite(bckg)
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self.shown = false
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local close = nil
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if close_btn ~= nil then
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close = close_btn
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else
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close = TextButton(
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'Close',
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font,
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nil,
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nil,
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function()
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self:hide()
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end)
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end
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local accept = nil
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if accept_btn ~= nil then accept = accept_btn end
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-- Create a container for the close and accept button and add them.
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local box = HBox(nil, nil, nil, nil, 10, true)
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box:add(close)
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if accept ~= nil then box:add(accept) end
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self.elements[9001] = box
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end
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function Dialog:add(element)
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table.insert(self.elements, element)
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end
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function Dialog:load()
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self.background:load()
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self:set_dimensions()
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VBox.load(self)
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end
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function Dialog:set_dimensions()
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self.w = self.background.sprite:getWidth()
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self.h = self.background.sprite:getHeight()
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-- Center the dialog on the screen.
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self.x = (320 - self.w) / 2
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self.y = (200 - self.h) / 2
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self.background.x = self.x
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self.background.y = self.y
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-- Add padding.
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self.x = self.x + self.padding
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self.y = self.y + self.padding / 2
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end
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function Dialog:draw()
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love.graphics.setColor(0, 0, 0)
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love.graphics.rectangle('line', self.x - self.padding - 1, self.y - (self.padding / 2) - 1, self.w + 2, self.h + 2)
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love.graphics.setColor()
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self.background:draw()
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VBox.draw(self)
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end
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function Dialog:show()
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if not self.shown then
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dialog_manager:add(self)
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self.shown = true
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end
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end
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function Dialog:hide()
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dialog_manager:remove(self)
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self.shown = false
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end
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------------------------------------------------------------------------------
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-- Module return
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------------------------------------------------------------------------------
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return Dialog
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104
src/ui/dlgmngr.lua
Normal file
104
src/ui/dlgmngr.lua
Normal file
@@ -0,0 +1,104 @@
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------------------------------------------------------------------------------
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-- Imports
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------------------------------------------------------------------------------
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local make_class = require 'src.utils.classes'
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local Drawable = require 'src.graphics.drawable'
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------------------------------------------------------------------------------
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-- Class definitions
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------------------------------------------------------------------------------
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local DialogManager = make_class(Drawable)
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------------------------------------------------------------------------------
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-- Class methods
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------------------------------------------------------------------------------
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function DialogManager:_init()
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Drawable._init(self)
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self.dialogs = {}
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self.count = 0
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end
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function DialogManager:add(dialog)
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self.dialogs[dialog] = true
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self.count = self.count + 1
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end
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function DialogManager:remove(dialog)
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self.dialogs[dialog] = nil
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self.count = math.max(self.count - 1, 0)
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end
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function DialogManager:empty()
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return self.count == 0
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end
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function DialogManager:update(dt)
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for d, _ in pairs(self.dialogs) do
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d:update(dt)
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end
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end
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function DialogManager:draw()
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for d, _ in pairs(self.dialogs) do
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d:draw()
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end
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end
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function DialogManager:keypressed(key, code, isrepeat)
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for d, _ in pairs(self.dialogs) do
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d:keypressed(key, code, isrepeat)
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end
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end
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function DialogManager:textinput(text)
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for d, _ in pairs(self.dialogs) do
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d:textinput(text)
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end
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end
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function DialogManager:keyreleased(key, code)
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for d, _ in pairs(self.dialogs) do
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d:keyreleased(key, code)
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end
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end
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function DialogManager:mousemoved(x, y, dx, dy)
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for d, _ in pairs(self.dialogs) do
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d:mousemoved(x, y, dx, dy)
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end
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end
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function DialogManager:mousepressed(x, y, btn)
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for d, _ in pairs(self.dialogs) do
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d:mousepressed(x, y, btn)
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end
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end
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function DialogManager:mousereleased(x, y, btn)
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for d, _ in pairs(self.dialogs) do
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d:mousereleased(x, y, btn)
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end
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end
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------------------------------------------------------------------------------
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-- Module return
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------------------------------------------------------------------------------
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return DialogManager()
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@@ -6,11 +6,18 @@ local make_class = require 'src.utils.classes'
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local Asset = require 'src.utils.asset'
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local Drawable = require 'src.graphics.drawable'
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------------------------------------------------------------------------------
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-- Class definitions
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------------------------------------------------------------------------------
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local focused_element = nil
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------------------------------------------------------------------------------
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-- Class definitions
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------------------------------------------------------------------------------
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---@class UIElement: Drawable, Asset
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local UIElement = make_class(Drawable, Asset)
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@@ -18,13 +25,18 @@ local UIElement = make_class(Drawable, Asset)
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-- Class methods
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------------------------------------------------------------------------------
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function UIElement:_init(x, y, float)
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---@param x integer
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---@param y integer
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---@param float boolean
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---@param focusable boolean
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function UIElement:_init(x, y, float, focusable)
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Asset._init(self)
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self.x = x
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self.y = y
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self.w = nil
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self.h = nil
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self.float_right = float and float or false
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self.focusable = focusable ~= nil and focusable or false
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end
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@@ -34,7 +46,6 @@ function UIElement:set_dimensions()
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end
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function UIElement:load()
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end
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@@ -48,6 +59,24 @@ function UIElement:is_loaded()
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end
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function UIElement:focus()
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if self.focusable then
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focused_element = self
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end
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end
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function UIElement:blur()
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if self.focusable and focused_element == self then
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focused_element = nil
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end
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end
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function UIElement:is_focused()
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return self.focusable and focused_element == self
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end
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------------------------------------------------------------------------------
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-- Module return
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------------------------------------------------------------------------------
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@@ -10,6 +10,7 @@ local Asset = require 'src.utils.asset'
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-- Class definitions
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------------------------------------------------------------------------------
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---@class Font: Asset
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-- Font is a simple wrapper around Löve's own Font class to allow for
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-- easy loading/unloading and automatically checking if it's is valid
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-- before using it.
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@@ -20,6 +21,8 @@ local Font = make_class(Asset)
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-- Class methods
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------------------------------------------------------------------------------
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---@param file_name string
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---@param size number
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function Font:_init(file_name, size)
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self.file_name = string.format('assets/%s', file_name)
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self.size = (size ~= nil and size) or 20
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@@ -10,6 +10,7 @@ local Layout = require 'src.ui.layout'
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-- Class definitions
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------------------------------------------------------------------------------
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---@class HBox: Layout
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local HBox = make_class(Layout)
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@@ -17,8 +18,8 @@ local HBox = make_class(Layout)
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-- Class methods
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------------------------------------------------------------------------------
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function HBox:_init(x, y, w, h, spacing)
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Layout._init(self, x, y, w, h, spacing)
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function HBox:_init(x, y, w, h, spacing, float)
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Layout._init(self, x, y, w, h, spacing, float)
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end
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@@ -12,6 +12,7 @@ local Color = require 'src.utils.color'
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-- Class definitions
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------------------------------------------------------------------------------
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---@class Label: UIElement
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local Label = make_class(UIElement)
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@@ -19,8 +20,14 @@ local Label = make_class(UIElement)
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-- Class methods
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------------------------------------------------------------------------------
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---@param x number
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---@param y number
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---@param text string
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---@param font Font
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---@param color Color
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---@param float boolean
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function Label:_init(x, y, text, font, color, float)
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UIElement._init(self, x, y, float)
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UIElement._init(self, x, y, float, false)
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self.text = text
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self.font = font
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self.color = color ~= nil and color or Color(255, 255, 255)
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@@ -34,9 +41,7 @@ end
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function Label:load()
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if not self.font:is_loaded() then
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self.font:load()
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end
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self.font:load()
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-- If the label's size has not been computed then do it.
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if self.w == nil or self.h == nil then self:set_dimensions() end
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@@ -10,6 +10,7 @@ local UIElement = require 'src.ui.element'
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-- Class definitions
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------------------------------------------------------------------------------
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---@class Layout: UIElement
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local Layout = make_class(UIElement)
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@@ -18,7 +19,7 @@ local Layout = make_class(UIElement)
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------------------------------------------------------------------------------
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function Layout:_init(x, y, w, h, spacing, float)
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UIElement._init(self, x, y, float)
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UIElement._init(self, x, y, float, false)
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self.x = x ~= nil and x or 0
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self.y = y ~= nil and y or 0
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self.w = w
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@@ -68,6 +69,27 @@ function Layout:draw()
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end
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function Layout:keypressed(key, code, isrepeat)
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for _, v in pairs(self.elements) do
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v:keypressed(key, code, isrepeat)
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end
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end
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function Layout:textinput(text)
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for _, v in pairs(self.elements) do
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v:textinput(text)
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end
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end
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function Layout:keyreleased(key, code)
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for _, v in pairs(self.elements) do
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v:keyreleased(key, code)
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end
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end
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function Layout:mousemoved(x, y, dx, dy)
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for _, v in pairs(self.elements) do
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v:mousemoved(x, y, dx, dy)
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118
src/ui/textinpt.lua
Normal file
118
src/ui/textinpt.lua
Normal file
@@ -0,0 +1,118 @@
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------------------------------------------------------------------------------
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-- Imports
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------------------------------------------------------------------------------
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local love = require 'love'
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local make_class = require 'src.utils.classes'
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local collisions = require 'src.utils.colls'
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local UIElement = require 'src.ui.element'
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local Color = require 'src.utils.color'
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------------------------------------------------------------------------------
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-- Class definitions
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------------------------------------------------------------------------------
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---@class CharInput: UIElement
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local TextInput = make_class(UIElement)
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------------------------------------------------------------------------------
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-- Class methods
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------------------------------------------------------------------------------
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---@param text string
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---@param font Font
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---@param x number
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---@param y number
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---@param callback function
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---@param value function
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---@param float boolean
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---@param base_col Color
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---@param sel_color Color
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---@param press_col Color
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function TextInput:_init(text, font, x, y, callback, value, float, base_col, sel_color, press_col)
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UIElement._init(self, x, y, float, true)
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self.callback = callback
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self.value = value
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self.font = font
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self.text = text
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self.base_col = base_col ~= nil and base_col or Color(255, 255, 255)
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self.sel_color = sel_color ~= nil and sel_color or Color(215, 0, 0)
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self.press_col = press_col ~= nil and press_col or Color(99, 99, 139)
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self.disbl_col = Color(95, 63, 75)
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self.selected = false
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self.pressed = false
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end
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function TextInput:load()
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self.font:load()
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-- If the label's size has not been computed then do it.
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if self.w == nil or self.h == nil then self:set_dimensions() end
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end
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function TextInput:unload()
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self.font:unload()
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end
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function TextInput:is_loaded()
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return self.font:is_loaded() and self.w ~= nil and self.h ~= nil
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end
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function TextInput:set_dimensions()
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self.w = self.font:get_width(self.text .. 'm')
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self.h = self.font:get_height(self.text)
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end
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function TextInput:draw()
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local color = self.callback == nil and self.disbl_col or (((self.pressed or self:is_focused()) and self.press_col) or ((self.selected and self.sel_color) or self.base_col))
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love.graphics.setColor(color.r, color.g, color.b)
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self.font:set()
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if self:is_focused() then
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love.graphics.print(self.text .. ': ?', self.x, self.y)
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else
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love.graphics.print(self.text .. ': ' .. self.value(), self.x, self.y)
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end
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self.font:unset()
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love.graphics.setColor()
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end
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function TextInput:mousemoved(x, y)
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-- Select if the pointer is inside the button's bounding rect.
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self.selected = collisions.point_in_square(x, y, self.x, self.y, self.w, self.h)
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end
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function TextInput:mousepressed(_, _, btn)
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-- If the pointer was inside the button when it was pressed then mark the button as pressed.
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if btn == 0 and self.selected then
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self:focus()
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end
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end
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|
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function TextInput:keypressed(key)
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if self:is_focused() then
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if #key == 1 then
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if self.callback ~= nil then self.callback(key) end
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self:blur()
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||||
end
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||||
end
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||||
end
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||||
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||||
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||||
------------------------------------------------------------------------------
|
||||
-- Module return
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
return TextInput
|
||||
@@ -10,6 +10,7 @@ local Layout = require 'src.ui.layout'
|
||||
-- Class definitions
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
---@class VBox: Layout
|
||||
local VBox = make_class(Layout)
|
||||
|
||||
|
||||
@@ -17,8 +18,8 @@ local VBox = make_class(Layout)
|
||||
-- Class methods
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
function VBox:_init(x, y, w, h, spacing)
|
||||
Layout._init(self, x, y, w, h, spacing)
|
||||
function VBox:_init(x, y, w, h, spacing, float)
|
||||
Layout._init(self, x, y, w, h, spacing, float)
|
||||
end
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user