Added assets manager singleton.

This commit is contained in:
2025-10-05 17:47:17 -04:00
parent 03b5d1dafb
commit 82d2a89a0a
12 changed files with 329 additions and 35 deletions

View File

@@ -16,7 +16,8 @@ local Drawable = make_class(Asset)
-- Class methods
------------------------------------------------------------------------------
function Drawable:_init()
function Drawable:_init(file_name)
Asset._init(self, file_name)
end

View File

@@ -17,15 +17,15 @@ local Sprite = make_class(Drawable)
-- Class methods
------------------------------------------------------------------------------
function Sprite:_init(sprite_name, x, y)
self.sprite_name = string.format('assets/%s', sprite_name)
function Sprite:_init(file_name, x, y)
Drawable._init(self, file_name)
self.x = (x ~= nil and x) or 0
self.y = (y ~= nil and y) or 0
end
function Sprite:load()
self.sprite = love.graphics.newImage(self.sprite_name)
self.sprite = love.graphics.newImage(self.file_name)
end

View File

@@ -3,8 +3,10 @@
------------------------------------------------------------------------------
local make_class = require 'src.utils.classes'
local assets = require 'src.utils.asstmngr'
local Drawable = require 'src.graphics.drawable'
------------------------------------------------------------------------------
-- Class definitions
------------------------------------------------------------------------------
@@ -18,8 +20,8 @@ local GameState = make_class(Drawable)
function GameState:_init(name, index)
Drawable._init(self)
self.name = name
self.index = index
self.name = name
self.index = index
end
@@ -28,6 +30,15 @@ function GameState:update(_)
end
function GameState:load()
end
function GameState:unload()
assets:unload(self.name)
end
------------------------------------------------------------------------------
-- Module return
------------------------------------------------------------------------------

View File

@@ -3,6 +3,7 @@
------------------------------------------------------------------------------
local love = require 'love'
local assets = require 'src.utils.asstmngr'
local make_class = require 'src.utils.classes'
local GameState = require 'src.gstates.gstate'
local Fader = require 'src.graphics.fader'
@@ -36,40 +37,37 @@ function MainMenu:_init(name, index)
-- Create sound effects.
self.bgm = SoundEffect('bgm/eskisky.wav')
end
function MainMenu:load()
-- Load sprites.
self.background:load()
self.cursor:load()
-- Load sound effects and start playing the background music
self.bgm:load()
self.bgm:play()
-- Register all assets.
assets:register(self.name, self.background)
assets:register(self.name, self.cursor)
assets:register(self.name, self.bgm)
end
function MainMenu:update(dt)
-- Update the fader.
self.fade:update(dt)
if assets:done(self.name) then
if not self.bgm:isPlaying() then self.bgm:play() end
-- Move on to the next game state if the user skipped the intro or all stages are complete.
if not self.skip then return self.index else return -1 end
-- Update the fader.
self.fade:update(dt)
-- Move on to the next game state if the user skipped the intro or all stages are complete.
if not self.skip then return self.index else return -1 end
else
assets:update(self.name)
end
end
function MainMenu:draw()
self.background:draw()
self.cursor:draw()
self.fade:draw()
end
function MainMenu:unload()
self.background:unload()
self.cursor:unload()
self.bgm:unload()
if assets:done(self.name) then
self.background:draw()
self.cursor:draw()
self.fade:draw()
else
assets:draw()
end
end

View File

@@ -11,7 +11,7 @@ local Asset = require 'src.utils.asset'
------------------------------------------------------------------------------
-- SoundEffect is a simple wrapper around Löve's Source class to allow for
-- easy loading/unloading and automatically hecking if a sound effect is valid
-- easy loading/unloading and automatically checking if a sound effect is valid
-- before using it.
local SoundEffect = make_class(Asset)
@@ -21,7 +21,7 @@ local SoundEffect = make_class(Asset)
------------------------------------------------------------------------------
function SoundEffect:_init(file_name)
self.file_name = string.format('assets/%s', file_name)
Asset._init(self, file_name)
end

53
src/ui/font.lua Normal file
View File

@@ -0,0 +1,53 @@
------------------------------------------------------------------------------
-- Imports
------------------------------------------------------------------------------
local love = require 'love'
local make_class = require 'src.utils.classes'
local Asset = require 'src.utils.asset'
------------------------------------------------------------------------------
-- Class definitions
------------------------------------------------------------------------------
-- Font is a simple wrapper around Löve's own Font class to allow for
-- easy loading/unloading and automatically checking if it's is valid
-- before using it.
local Font = make_class(Asset)
------------------------------------------------------------------------------
-- Class methods
------------------------------------------------------------------------------
function Font:_init(file_name, size)
self.file_name = string.format('assets/%s', file_name)
self.size = (size ~= nil and size) or 20
end
function Font:load()
self.f = love.graphics.newFont(self.file_name, self.size)
end
function Font:unload()
self.f = nil
end
function Font:set()
if self.f ~= nil then love.graphics.setFont(self.f) end
end
function Font:unset()
love.graphics.setFont()
end
------------------------------------------------------------------------------
-- Module return
------------------------------------------------------------------------------
return Font

View File

@@ -16,15 +16,18 @@ local Asset = make_class()
-- Class methods
------------------------------------------------------------------------------
function Asset:_init()
function Asset:_init(file_name)
self.file_name = string.format('assets/%s', file_name)
end
function Asset:load()
error 'Attempted to load unimplemented asset.'
end
function Asset:unload()
error 'Attempted to unload unimplemented asset.'
end

130
src/utils/asstmngr.lua Normal file
View File

@@ -0,0 +1,130 @@
------------------------------------------------------------------------------
-- Imports
------------------------------------------------------------------------------
local love = require 'love'
local make_class = require 'src.utils.classes'
local Drawable = require 'src.graphics.drawable'
local Sprite = require 'src.graphics.sprite'
local Font = require 'src.ui.font'
------------------------------------------------------------------------------
-- Class definitions
------------------------------------------------------------------------------
local AssetManager = make_class(Drawable)
local Asset = require 'src.utils.asset'
------------------------------------------------------------------------------
-- Helper functions
------------------------------------------------------------------------------
local function _load(manager, owner)
if manager.assets[owner] ~= nil then
for k, _ in pairs(manager.assets[owner]) do
if k.is_a ~= nil and k.is_a[Asset] then
k:load()
end
coroutine.yield(false)
end
end
return true
end
------------------------------------------------------------------------------
-- Class methods
------------------------------------------------------------------------------
function AssetManager:_init()
Drawable._init(self)
self.assets = {}
self.bckg = Sprite('imgs/floppy.png')
self.font = Font('fonts/Concrete.ttf', 40)
self.co = nil
self.bckg:load()
self.font:load()
end
function AssetManager:unload(owner)
-- If the owner is known...
if self.assets[owner] ~= nil then
-- Iterate over it's asset set and unload everything.
for k, _ in pairs(self.assets[owner]) do
if k.is_a ~= nil and k.is_a[Asset] then
k:unload()
end
end
end
end
function AssetManager:update(owner)
if self.assets[owner] ~= nil then
if self.co == nil then
self.co = coroutine.create(_load)
end
local errorfree, retval = coroutine.resume(self.co, self, owner)
if errorfree then
self.assets[owner].done = retval
else
error(retval)
end
end
end
function AssetManager:draw()
self.bckg:draw()
love.graphics.setColor(195, 147, 123)
self.font:set()
love.graphics.print('Loading...', 5, 150)
self.font:unset()
love.graphics.setColor()
end
function AssetManager:register(owner, asset)
-- If the owner is new, then create an asset set for it.
if self.assets[owner] == nil then
self.assets[owner] = {
done = false,
}
end
-- Store the asset in the set.
self.assets[owner][asset] = true
end
function AssetManager:remove(owner, asset)
-- If the owner is new, then create an asset set for it.
if self.assets[owner] ~= nil then
-- Unload the asset just in case.
if self.assets[owner][asset] ~= nil then
self.assets[owner][asset]:unload()
end
-- Then remove it from the set.
self.assets[owner][asset] = nil
end
end
function AssetManager:done(owner)
return self.assets[owner] ~= nil and self.assets[owner].done
end
------------------------------------------------------------------------------
-- Module return
------------------------------------------------------------------------------
return AssetManager()

View File

@@ -20,7 +20,9 @@ local function make_class(BaseClass)
cls.__index, cls.is_a = cls, {[cls] = true}
if BaseClass ~= nil then
cls.is_a[BaseClass] = true
for k, _ in pairs(BaseClass.is_a) do
cls.is_a[k] = true
end
end
-- the class's __call metamethod