Added text buttons and button groups.

This commit is contained in:
2025-10-05 22:09:20 -04:00
parent 82d2a89a0a
commit bed93d1de4
15 changed files with 398 additions and 38 deletions

View File

@@ -9,7 +9,9 @@ local GameState = require 'src.gstates.gstate'
local Fader = require 'src.graphics.fader'
local Sprite = require 'src.graphics.sprite'
local Cursor = require 'src.ui.cursor'
local Font = require 'src.ui.font'
local SoundEffect = require 'src.sound.sfx'
local ButtonGroup = require 'src.ui.btngrp'
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@@ -25,11 +27,20 @@ local MainMenu = make_class(GameState)
function MainMenu:_init(name, index)
GameState._init(self, name, index)
self.skip = false
self.fade = Fader()
self.next_state = self.index
self.fade = Fader()
-- Create sprites and buttons.
self.background = Sprite('imgs/cpu.png')
self.background = Sprite('imgs/concb03.png')
self.btn_font = Font('fonts/Concrete.ttf')
-- Create UI elements.
self.btns = ButtonGroup(15, 15)
self.btns:add_text_button('New Game', self.btn_font)
self.btns:add_text_button('Load Game', self.btn_font)
self.btns:add_text_button('Options', self.btn_font)
self.btns:add_text_button('Help & Story', self.btn_font)
self.btns:add_text_button('Quit', self.btn_font, function() self.next_state = -1 end)
-- Create a mouse cursor object at the current mouse position.
local mx, my = love.mouse.getPosition()
@@ -39,9 +50,11 @@ function MainMenu:_init(name, index)
self.bgm = SoundEffect('bgm/eskisky.wav')
-- Register all assets.
assets:register(self.name, self.btn_font)
assets:register(self.name, self.background)
assets:register(self.name, self.cursor)
assets:register(self.name, self.bgm)
assets:register(self.name, self.btns)
end
@@ -51,18 +64,18 @@ function MainMenu:update(dt)
-- Update the fader.
self.fade:update(dt)
-- Move on to the next game state if the user skipped the intro or all stages are complete.
if not self.skip then return self.index else return -1 end
else
assets:update(self.name)
end
return self.next_state
end
function MainMenu:draw()
if assets:done(self.name) then
self.background:draw()
self.btns:draw()
self.cursor:draw()
self.fade:draw()
else
@@ -71,19 +84,26 @@ function MainMenu:draw()
end
function MainMenu:keypressed(key)
-- Skip the intro on any key press.
if key == "escape" then
self.skip = true
end
function MainMenu:keypressed(_)
end
function MainMenu:mousemoved(x, y, dx, dy)
self.btns:mousemoved(x, y, dx, dy)
self.cursor:mousemoved(x, y, dx, dy)
end
function MainMenu:mousepressed(x, y, btn)
self.btns:mousepressed(x, y, btn)
end
function MainMenu:mousereleased(x, y, btn)
self.btns:mousereleased(x, y, btn)
end
------------------------------------------------------------------------------
-- Module return
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