Added horizontal bars to UI components.
This commit is contained in:
@@ -10,6 +10,8 @@ local Color = require 'src.utils.color'
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local HBox = require 'src.ui.hbox'
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local Label = require 'src.ui.label'
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local TextButton = require 'src.ui.textbtn'
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local Checkbox = require 'src.ui.chkbox'
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local Bar = require 'src.ui.bar'
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------------------------------------------------------------------------------
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@@ -26,12 +28,20 @@ local OptionsMenu = make_class(BaseMenu)
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function OptionsMenu:_init(parent, title_font, button_font)
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BaseMenu._init(self, parent, "Options Menu", constants.OPTIONS_MENU, 'imgs/cpu.png')
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-- Create UI elements of the main menu.
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-- Create UI elements of the menu.
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self.container:add(Label(nil, nil, 'Options', title_font, Color(215, 0, 0), true))
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local box = HBox()
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box:add(Label(nil, nil, 'Enable Permadeath', button_font))
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box:add(Label(nil, nil, 'X', button_font))
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box:add(Checkbox(
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function()
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settings.permadeath = not settings.permadeath
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end,
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function()
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return settings.permadeath
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end,
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17,
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15))
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self.container:add(box)
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box = HBox()
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@@ -40,14 +50,41 @@ function OptionsMenu:_init(parent, title_font, button_font)
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box = HBox()
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box:add(Label(nil, nil, 'Sound Volume', button_font))
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box:add(Bar(
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function(v)
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settings.soundvol = math.ceil(v)
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end,
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function()
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return settings.soundvol
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end,
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0, 100,
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175, 15))
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self.container:add(box)
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box = HBox()
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box.spacing = 13
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box:add(Label(nil, nil, 'Music Volume', button_font))
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box:add(Bar(
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function(v)
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settings.musicvol = math.ceil(v)
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end,
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function()
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return settings.musicvol
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end,
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0, 100,
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175, 15))
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self.container:add(box)
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box = HBox()
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box:add(TextButton('Go Back', button_font, nil, nil, function() parent.next_menu = constants.MAIN_MENU end))
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box:add(TextButton(
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'Go Back',
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button_font,
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nil,
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nil,
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function()
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settings:save_settings()
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parent.next_menu = constants.MAIN_MENU
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end))
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self.container:add(box)
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end
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113
src/ui/bar.lua
Normal file
113
src/ui/bar.lua
Normal file
@@ -0,0 +1,113 @@
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------------------------------------------------------------------------------
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-- Imports
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------------------------------------------------------------------------------
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local love = require 'love'
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local make_class = require 'src.utils.classes'
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local collisions = require 'src.utils.colls'
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local UIElement = require 'src.ui.element'
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local Color = require 'src.utils.color'
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------------------------------------------------------------------------------
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-- Class definitions
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------------------------------------------------------------------------------
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local Bar = make_class(UIElement)
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------------------------------------------------------------------------------
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-- Class methods
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------------------------------------------------------------------------------
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function Bar:_init(callback, val_fn, min, max, w, h, color, sel_color, press_col, float, x, y)
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UIElement._init(self, x, y, float)
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self.callback = callback
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self.val_fn = val_fn
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self.min = min
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self.max = max
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self.w = w
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self.h = h
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self.base_col = color ~= nil and color or Color(255, 255, 255)
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self.sel_color = sel_color ~= nil and sel_color or Color(215, 0, 0)
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self.press_col = press_col ~= nil and press_col or Color(99, 99, 139)
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self.disbl_col = Color(95, 63, 75)
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end
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function Bar:set_dimensions()
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self.w = self.w
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self.h = self.h
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end
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function Bar:draw()
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local color = self.callback == nil and self.disbl_col or ((self.pressed and self.press_col) or ((self.selected and self.sel_color) or self.base_col))
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local v = (self.val_fn() + math.abs(self.min)) / (self.max + math.abs(self.min))
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love.graphics.setColor(color.r, color.g, color.b)
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love.graphics.rectangle('line', self.x, self.y, self.w, self.h)
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love.graphics.rectangle('fill', self.x, self.y, self.w * v, self.h)
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love.graphics.setColor()
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end
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function Bar:_mouse2bar(x)
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local v = math.max(math.min(((x - self.x) / self.w), 1.0), 0.0)
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return (v * (self.max + math.abs(self.min))) - self.min
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end
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function Bar:mousemoved(x, y)
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-- Select if the pointer is inside the button's bounding rect.
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self.selected = collisions.point_in_square(x, y, self.x, self.y, self.w, self.h)
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-- If the button was pressed then check if the pointer is no longer inside the button.
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if self.pressed then
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-- If it's not, then mark the button as "was pressed".
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self.pressed = collisions.point_in_square(x, y, self.x, self.y, self.w, self.h)
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self.was_pressed = true
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self.callback(self:_mouse2bar(x))
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end
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-- If the button was pressed and the pointer is inside the button right now.
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if self.was_pressed and collisions.point_in_square(x, y, self.x, self.y, self.w, self.h) then
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-- Then mark the button as pressed again.
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self.pressed = true
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self.was_pressed = false
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self.callback(self:_mouse2bar(x))
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end
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end
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function Bar:mousepressed(x, y, btn)
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-- If the pointer was inside the button when it was pressed then mark the button as pressed.
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if btn == 0 then
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self.pressed = collisions.point_in_square(x, y, self.x, self.y, self.w, self.h)
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end
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end
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function Bar:mousereleased(x, _, btn)
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if btn == 0 then
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if self.pressed then
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-- If the button was pressed then execute the callback if any and unmark as pressed.
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if self.callback ~= nil then
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self.callback(self:_mouse2bar(x))
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end
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self.pressed = false
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end
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-- The button no longer was pressed.
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self.was_pressed = false
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end
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end
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------------------------------------------------------------------------------
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-- Module return
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------------------------------------------------------------------------------
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return Bar
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55
src/ui/chkbox.lua
Normal file
55
src/ui/chkbox.lua
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@@ -0,0 +1,55 @@
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------------------------------------------------------------------------------
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-- Imports
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------------------------------------------------------------------------------
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local love = require 'love'
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local make_class = require 'src.utils.classes'
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local Button = require 'src.ui.button'
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local Color = require 'src.utils.color'
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------------------------------------------------------------------------------
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-- Class definitions
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------------------------------------------------------------------------------
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local Checkbox = make_class(Button)
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------------------------------------------------------------------------------
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-- Class methods
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------------------------------------------------------------------------------
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function Checkbox:_init(callback, value, w, h, color, sel_color, press_col, float, x, y)
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Button._init(self, x, y, callback, float)
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self.value = value
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self.w = w ~= nil and w or 20
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self.h = h ~= nil and h or 20
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self.base_col = color ~= nil and color or Color(255, 255, 255)
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self.sel_color = sel_color ~= nil and sel_color or Color(215, 0, 0)
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self.press_col = press_col ~= nil and press_col or Color(99, 99, 139)
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self.disbl_col = Color(95, 63, 75)
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end
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function Checkbox:set_dimensions()
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self.w = self.w
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self.h = self.h
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end
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function Checkbox:draw()
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local color = self.callback == nil and self.disbl_col or ((self.pressed and self.press_col) or ((self.selected and self.sel_color) or self.base_col))
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local mode = nil
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if self.value() then mode = 'fill' else mode = 'line' end
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love.graphics.setColor(color.r, color.g, color.b)
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love.graphics.rectangle(mode, self.x, self.y, self.w, self.h)
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love.graphics.setColor()
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end
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------------------------------------------------------------------------------
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-- Module return
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------------------------------------------------------------------------------
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return Checkbox
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@@ -34,6 +34,20 @@ function UIElement:set_dimensions()
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end
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function UIElement:load()
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end
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function UIElement:unload()
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end
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function UIElement:is_loaded()
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return true
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end
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------------------------------------------------------------------------------
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-- Module return
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------------------------------------------------------------------------------
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@@ -32,7 +32,7 @@ function HBox:load()
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v.y = self.y
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v.x = _x
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_x = _x + v.w + self.s
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_x = _x + v.w + self.spacing
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end
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end
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@@ -42,7 +42,7 @@ function HBox:set_dimensions()
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self.w = 0
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for i, v in pairs(self.elements) do
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self.w = self.w + v.w
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if i < #self.elements then self.w = self.w + self.s end
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if i < #self.elements then self.w = self.w + self.spacing end
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end
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end
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@@ -23,7 +23,7 @@ function Layout:_init(x, y, w, h, spacing, float)
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self.y = y ~= nil and y or 0
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self.w = w
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self.h = h
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self.s = spacing ~= nil and spacing or 10
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self.spacing = spacing ~= nil and spacing or 10
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self.elements = {}
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end
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@@ -36,7 +36,7 @@ function VBox:load()
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end
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v.y = _y
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_y = _y + v.h + self.s
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_y = _y + v.h + self.spacing
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end
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end
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@@ -53,7 +53,7 @@ function VBox:set_dimensions()
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self.h = 0
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for i, v in pairs(self.elements) do
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self.h = self.h + v.h
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if i < #self.elements then self.h = self.h + self.s end
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if i < #self.elements then self.h = self.h + self.spacing end
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end
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end
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end
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