Compare commits

...

3 Commits

Author SHA1 Message Date
57d8fa8cc5 Updated gitignore. 2025-10-13 00:40:13 -04:00
777b70d1ab Added dialog windows and control settings.
Lots of comments and changes in UI code in general.
2025-10-13 00:28:12 -04:00
4ecaaf1b50 Added comments to the horizontal bar. 2025-10-12 12:11:02 -04:00
21 changed files with 616 additions and 63 deletions

2
.gitignore vendored
View File

@@ -111,4 +111,4 @@ flycheck_*.el
# Swap Files #
.*.kate-swp
.swp.*
.kateproject*

BIN
assets/imgs/tchcmp1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

View File

@@ -87,13 +87,14 @@ function love.draw()
Fade:draw()
if Debug then
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle('fill', 0, 0, 140, 50)
love.graphics.setColor()
-- love.graphics.setColor(0, 0, 0)
-- love.graphics.rectangle('fill', 0, 0, 140, 50)
love.graphics.setColor(255, 250, 0)
love.graphics.print(string.format('OS: %s', love.system.getOS()), 5, 5)
love.graphics.print(string.format('Love version: %s', love.getVersion()), 5, 15)
love.graphics.print(string.format('Memory usage: %s KiB', love.system.getMemUsage()), 5, 25)
love.graphics.print(string.format('FPS: %.2f', 1.0 / love.timer.getAverageDelta()), 5, 35)
love.graphics.setColor()
end
end

View File

@@ -8,6 +8,7 @@ local make_class = require 'src.utils.classes'
-- Class definitions
------------------------------------------------------------------------------
---@class Drawable
local Drawable = make_class()

View File

@@ -5,6 +5,7 @@
local love = require 'love'
local assets = require 'src.utils.asstmngr'
local sound_manager = require 'src.sound.sndmngr'
local dialog_manager = require 'src.ui.dlgmngr'
local make_class = require 'src.utils.classes'
local constants = require 'src.gstates.menus.const'
local GameState = require 'src.gstates.gstate'
@@ -63,6 +64,7 @@ function Menu:update(dt)
if self.all_loaded then
self.menus[self.current_menu]:update(dt)
dialog_manager:update(dt)
-- If the game state changed then trigger a fade out.
if self.next_menu ~= self.current_menu and self.fade.done then
@@ -101,6 +103,7 @@ end
function Menu:draw()
if self.all_loaded then
self.menus[self.current_menu]:draw()
dialog_manager:draw()
self.cursor:draw()
self.fade:draw()
else
@@ -108,23 +111,69 @@ function Menu:draw()
end
end
function Menu:keypressed(key, code, isrepeat)
-- Send events to the active game state if there is no fade active.
if Fade.done then
if dialog_manager:empty() then
self.menus[self.current_menu]:keypressed(key, code, isrepeat)
else
dialog_manager:keypressed(key, code, isrepeat)
end
end
end
function Menu:keyreleased(key, code)
-- Send events to the active game state if there is no fade active.
if Fade.done then
if dialog_manager:empty() then
self.menus[self.current_menu]:keyreleased(key, code)
else
dialog_manager:keyreleased(key, code)
end
end
end
function Menu:textinput(text)
-- Send events to the active game state if there is no fade active.
if Fade.done then
if dialog_manager:empty() then
self.menus[self.current_menu]:textinput(text)
else
dialog_manager:textinput(text)
end
end
end
function Menu:mousemoved(x, y, dx, dy)
if dialog_manager:empty() then
self.menus[self.current_menu]:mousemoved(x, y, dx, dy)
else
dialog_manager:mousemoved(x, y, dx, dy)
end
self.cursor:mousemoved(x, y, dx, dy)
end
function Menu:mousepressed(x, y, btn)
if self.fade.done then
if dialog_manager:empty() then
self.menus[self.current_menu]:mousepressed(x, y, btn)
else
dialog_manager:mousepressed(x, y, btn)
end
end
end
function Menu:mousereleased(x, y, btn)
if self.fade.done then
if dialog_manager:empty() then
self.menus[self.current_menu]:mousereleased(x, y, btn)
else
dialog_manager:mousereleased(x, y, btn)
end
end
end

View File

@@ -6,13 +6,17 @@ local make_class = require 'src.utils.classes'
local constants = require 'src.gstates.menus.const'
local settings = require 'src.utils.settings'
local sound_manager = require 'src.sound.sndmngr'
local assets = require 'src.utils.asstmngr'
local BaseMenu = require 'src.gstates.menus.base'
local Color = require 'src.utils.color'
local HBox = require 'src.ui.hbox'
local Label = require 'src.ui.label'
local TextButton = require 'src.ui.textbtn'
local TextInput = require 'src.ui.textinpt'
local Checkbox = require 'src.ui.chkbox'
local Bar = require 'src.ui.bar'
local Dialog = require 'src.ui.dialog'
local Font = require 'src.ui.font'
------------------------------------------------------------------------------
@@ -29,11 +33,15 @@ local OptionsMenu = make_class(BaseMenu)
function OptionsMenu:_init(parent, title_font, button_font)
BaseMenu._init(self, parent, "Options Menu", constants.OPTIONS_MENU, 'imgs/cpu.png')
self.subtitle_font = Font('fonts/BBrick.ttf', 25)
-- Create UI elements of the menu.
self.container:add(Label(nil, nil, 'Options', title_font, Color(215, 0, 0), true))
-- Permadeath checkbox.
local box = HBox()
box:add(Label(nil, nil, 'Enable Permadeath', button_font))
box:add(Label(nil, nil, 'Enable Permadeath: ', button_font))
box:add(Checkbox(
function()
settings.permadeath = not settings.permadeath
@@ -43,14 +51,77 @@ function OptionsMenu:_init(parent, title_font, button_font)
end,
17,
15))
self.container:add(box)
box = HBox()
box:add(Label(nil, nil, 'Controls', button_font))
self.container:add(box)
-- Control binding dialog.
local dlg = Dialog('imgs/tchcmp1.png', nil, 15, nil, nil, button_font)
dlg:add(Label(nil, nil, 'Set Controls', self.subtitle_font, Color(215, 0, 0), true))
box = HBox()
box:add(Label(nil, nil, 'Sound Volume', button_font))
box.spacing = 30
-- text, font, x, y, callback, value, float, base_col, sel_color, press_col
box:add(TextInput('Step Forw.',
button_font,
nil, nil,
function(v) settings.forward = v end,
function() return settings.forward end))
box:add(TextInput('Step Back',
button_font,
nil, nil,
function(v) settings.backward = v end,
function() return settings.backward end))
dlg:add(box)
box = HBox()
box.spacing = 40
box:add(TextInput('Step Left',
button_font,
nil, nil,
function(v) settings.stepleft = v end,
function() return settings.stepleft end))
box:add(TextInput('Step Right',
button_font,
nil, nil,
function(v) settings.stepright = v end,
function() return settings.stepright end))
dlg:add(box)
box = HBox()
box.spacing = 42
box:add(TextInput('Turn Left',
button_font,
nil, nil,
function(v) settings.turnleft = v end,
function() return settings.turnleft end))
box:add(TextInput('Turn Right',
button_font,
nil, nil,
function(v) settings.turnright = v end,
function() return settings.turnright end))
dlg:add(box)
box = HBox()
box:add(TextButton(
'Set Controls',
button_font,
nil,
nil,
function()
dlg:show()
end))
self.container:add(box)
-- Sound volume bar.
box = HBox()
box:add(Label(nil, nil, 'Sound Volume: ', button_font))
box:add(Bar(
function(v)
settings.soundvol = math.ceil(v)
@@ -59,12 +130,15 @@ function OptionsMenu:_init(parent, title_font, button_font)
return settings.soundvol
end,
0, 100,
175, 15))
170, 15))
self.container:add(box)
-- Music volume bar.
box = HBox()
box.spacing = 13
box:add(Label(nil, nil, 'Music Volume', button_font))
box:add(Label(nil, nil, 'Music Volume: ', button_font))
box:add(Bar(
function(v)
settings.musicvol = math.ceil(v)
@@ -74,9 +148,11 @@ function OptionsMenu:_init(parent, title_font, button_font)
return settings.musicvol
end,
0, 100,
175, 15))
170, 15))
self.container:add(box)
-- Back button.
box = HBox()
box:add(TextButton(
'Go Back',
@@ -88,6 +164,10 @@ function OptionsMenu:_init(parent, title_font, button_font)
parent.next_menu = constants.MAIN_MENU
end))
self.container:add(box)
-- Register the dialog with the asset manager.
assets:register(self.name, dlg)
assets:register(self.name, self.subtitle_font)
end

View File

@@ -21,7 +21,7 @@ local Bar = make_class(UIElement)
------------------------------------------------------------------------------
function Bar:_init(callback, val_fn, min, max, w, h, color, sel_color, press_col, float, x, y)
UIElement._init(self, x, y, float)
UIElement._init(self, x, y, float, false)
self.callback = callback
self.val_fn = val_fn
self.min = min
@@ -44,17 +44,25 @@ end
function Bar:draw()
local color = self.callback == nil and self.disbl_col or ((self.pressed and self.press_col) or ((self.selected and self.sel_color) or self.base_col))
-- Convert the variable's value to the [0, 1] space.
local v = (self.val_fn() + math.abs(self.min)) / (self.max + math.abs(self.min))
love.graphics.setColor(color.r, color.g, color.b)
-- Render the bar's outline.
love.graphics.rectangle('line', self.x, self.y, self.w, self.h)
-- Render the bar's content using the [0, 1] value as a proportion of the bar's width.
love.graphics.rectangle('fill', self.x, self.y, self.w * v, self.h)
love.graphics.setColor()
end
function Bar:_mouse2bar(x)
-- Take the x coord to the [0, 1] space, with clamping.
local v = math.max(math.min(((x - self.x) / self.w), 1.0), 0.0)
-- Convert the value to a horizontal bar coordinate and return it.
return (v * (self.max + math.abs(self.min))) - self.min
end

View File

@@ -11,6 +11,7 @@ local UIElement = require 'src.ui.element'
-- Class definitions
------------------------------------------------------------------------------
---@class Button: UIElement
local Button = make_class(UIElement)
@@ -18,8 +19,12 @@ local Button = make_class(UIElement)
-- Class methods
------------------------------------------------------------------------------
---@param x number
---@param y number
---@param callback function
---@param float boolean
function Button:_init(x, y, callback, float)
UIElement._init(self, x, y, float)
UIElement._init(self, x, y, float, false)
self.selected = false
self.pressed = false
self.was_pressed = false

117
src/ui/dialog.lua Normal file
View File

@@ -0,0 +1,117 @@
------------------------------------------------------------------------------
-- Imports
------------------------------------------------------------------------------
local love = require 'love'
local make_class = require 'src.utils.classes'
local dialog_manager = require 'src.ui.dlgmngr'
local VBox = require 'src.ui.vbox'
local Sprite = require 'src.graphics.sprite'
local TextButton = require 'src.ui.textbtn'
local HBox = require 'src.ui.hbox'
------------------------------------------------------------------------------
-- Class definitions
------------------------------------------------------------------------------
local Dialog = make_class(VBox)
------------------------------------------------------------------------------
-- Class methods
------------------------------------------------------------------------------
function Dialog:_init(bckg, spacing, padding, close_btn, accept_btn, font)
VBox._init(self, nil, nil, nil, nil, spacing, false)
self.spacing = spacing ~= nil and spacing or 10
self.padding = padding ~= nil and padding or 15
self.background = Sprite(bckg)
self.shown = false
local close = nil
if close_btn ~= nil then
close = close_btn
else
close = TextButton(
'Close',
font,
nil,
nil,
function()
self:hide()
end)
end
local accept = nil
if accept_btn ~= nil then accept = accept_btn end
-- Create a container for the close and accept button and add them.
local box = HBox(nil, nil, nil, nil, 10, true)
box:add(close)
if accept ~= nil then box:add(accept) end
self.elements[9001] = box
end
function Dialog:add(element)
table.insert(self.elements, element)
end
function Dialog:load()
self.background:load()
self:set_dimensions()
VBox.load(self)
end
function Dialog:set_dimensions()
self.w = self.background.sprite:getWidth()
self.h = self.background.sprite:getHeight()
-- Center the dialog on the screen.
self.x = (320 - self.w) / 2
self.y = (200 - self.h) / 2
self.background.x = self.x
self.background.y = self.y
-- Add padding.
self.x = self.x + self.padding
self.y = self.y + self.padding / 2
end
function Dialog:draw()
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle('line', self.x - self.padding - 1, self.y - (self.padding / 2) - 1, self.w + 2, self.h + 2)
love.graphics.setColor()
self.background:draw()
VBox.draw(self)
end
function Dialog:show()
if not self.shown then
dialog_manager:add(self)
self.shown = true
end
end
function Dialog:hide()
dialog_manager:remove(self)
self.shown = false
end
------------------------------------------------------------------------------
-- Module return
------------------------------------------------------------------------------
return Dialog

104
src/ui/dlgmngr.lua Normal file
View File

@@ -0,0 +1,104 @@
------------------------------------------------------------------------------
-- Imports
------------------------------------------------------------------------------
local make_class = require 'src.utils.classes'
local Drawable = require 'src.graphics.drawable'
------------------------------------------------------------------------------
-- Class definitions
------------------------------------------------------------------------------
local DialogManager = make_class(Drawable)
------------------------------------------------------------------------------
-- Class methods
------------------------------------------------------------------------------
function DialogManager:_init()
Drawable._init(self)
self.dialogs = {}
self.count = 0
end
function DialogManager:add(dialog)
self.dialogs[dialog] = true
self.count = self.count + 1
end
function DialogManager:remove(dialog)
self.dialogs[dialog] = nil
self.count = math.max(self.count - 1, 0)
end
function DialogManager:empty()
return self.count == 0
end
function DialogManager:update(dt)
for d, _ in pairs(self.dialogs) do
d:update(dt)
end
end
function DialogManager:draw()
for d, _ in pairs(self.dialogs) do
d:draw()
end
end
function DialogManager:keypressed(key, code, isrepeat)
for d, _ in pairs(self.dialogs) do
d:keypressed(key, code, isrepeat)
end
end
function DialogManager:textinput(text)
for d, _ in pairs(self.dialogs) do
d:textinput(text)
end
end
function DialogManager:keyreleased(key, code)
for d, _ in pairs(self.dialogs) do
d:keyreleased(key, code)
end
end
function DialogManager:mousemoved(x, y, dx, dy)
for d, _ in pairs(self.dialogs) do
d:mousemoved(x, y, dx, dy)
end
end
function DialogManager:mousepressed(x, y, btn)
for d, _ in pairs(self.dialogs) do
d:mousepressed(x, y, btn)
end
end
function DialogManager:mousereleased(x, y, btn)
for d, _ in pairs(self.dialogs) do
d:mousereleased(x, y, btn)
end
end
------------------------------------------------------------------------------
-- Module return
------------------------------------------------------------------------------
return DialogManager()

View File

@@ -6,11 +6,18 @@ local make_class = require 'src.utils.classes'
local Asset = require 'src.utils.asset'
local Drawable = require 'src.graphics.drawable'
------------------------------------------------------------------------------
-- Class definitions
------------------------------------------------------------------------------
local focused_element = nil
------------------------------------------------------------------------------
-- Class definitions
------------------------------------------------------------------------------
---@class UIElement: Drawable, Asset
local UIElement = make_class(Drawable, Asset)
@@ -18,13 +25,18 @@ local UIElement = make_class(Drawable, Asset)
-- Class methods
------------------------------------------------------------------------------
function UIElement:_init(x, y, float)
---@param x integer
---@param y integer
---@param float boolean
---@param focusable boolean
function UIElement:_init(x, y, float, focusable)
Asset._init(self)
self.x = x
self.y = y
self.w = nil
self.h = nil
self.float_right = float and float or false
self.focusable = focusable ~= nil and focusable or false
end
@@ -34,7 +46,6 @@ function UIElement:set_dimensions()
end
function UIElement:load()
end
@@ -48,6 +59,24 @@ function UIElement:is_loaded()
end
function UIElement:focus()
if self.focusable then
focused_element = self
end
end
function UIElement:blur()
if self.focusable and focused_element == self then
focused_element = nil
end
end
function UIElement:is_focused()
return self.focusable and focused_element == self
end
------------------------------------------------------------------------------
-- Module return
------------------------------------------------------------------------------

View File

@@ -10,6 +10,7 @@ local Asset = require 'src.utils.asset'
-- Class definitions
------------------------------------------------------------------------------
---@class Font: Asset
-- Font is a simple wrapper around Löve's own Font class to allow for
-- easy loading/unloading and automatically checking if it's is valid
-- before using it.
@@ -20,6 +21,8 @@ local Font = make_class(Asset)
-- Class methods
------------------------------------------------------------------------------
---@param file_name string
---@param size number
function Font:_init(file_name, size)
self.file_name = string.format('assets/%s', file_name)
self.size = (size ~= nil and size) or 20

View File

@@ -10,6 +10,7 @@ local Layout = require 'src.ui.layout'
-- Class definitions
------------------------------------------------------------------------------
---@class HBox: Layout
local HBox = make_class(Layout)
@@ -17,8 +18,8 @@ local HBox = make_class(Layout)
-- Class methods
------------------------------------------------------------------------------
function HBox:_init(x, y, w, h, spacing)
Layout._init(self, x, y, w, h, spacing)
function HBox:_init(x, y, w, h, spacing, float)
Layout._init(self, x, y, w, h, spacing, float)
end

View File

@@ -12,6 +12,7 @@ local Color = require 'src.utils.color'
-- Class definitions
------------------------------------------------------------------------------
---@class Label: UIElement
local Label = make_class(UIElement)
@@ -19,8 +20,14 @@ local Label = make_class(UIElement)
-- Class methods
------------------------------------------------------------------------------
---@param x number
---@param y number
---@param text string
---@param font Font
---@param color Color
---@param float boolean
function Label:_init(x, y, text, font, color, float)
UIElement._init(self, x, y, float)
UIElement._init(self, x, y, float, false)
self.text = text
self.font = font
self.color = color ~= nil and color or Color(255, 255, 255)
@@ -34,9 +41,7 @@ end
function Label:load()
if not self.font:is_loaded() then
self.font:load()
end
-- If the label's size has not been computed then do it.
if self.w == nil or self.h == nil then self:set_dimensions() end

View File

@@ -10,6 +10,7 @@ local UIElement = require 'src.ui.element'
-- Class definitions
------------------------------------------------------------------------------
---@class Layout: UIElement
local Layout = make_class(UIElement)
@@ -18,7 +19,7 @@ local Layout = make_class(UIElement)
------------------------------------------------------------------------------
function Layout:_init(x, y, w, h, spacing, float)
UIElement._init(self, x, y, float)
UIElement._init(self, x, y, float, false)
self.x = x ~= nil and x or 0
self.y = y ~= nil and y or 0
self.w = w
@@ -68,6 +69,27 @@ function Layout:draw()
end
function Layout:keypressed(key, code, isrepeat)
for _, v in pairs(self.elements) do
v:keypressed(key, code, isrepeat)
end
end
function Layout:textinput(text)
for _, v in pairs(self.elements) do
v:textinput(text)
end
end
function Layout:keyreleased(key, code)
for _, v in pairs(self.elements) do
v:keyreleased(key, code)
end
end
function Layout:mousemoved(x, y, dx, dy)
for _, v in pairs(self.elements) do
v:mousemoved(x, y, dx, dy)

118
src/ui/textinpt.lua Normal file
View File

@@ -0,0 +1,118 @@
------------------------------------------------------------------------------
-- Imports
------------------------------------------------------------------------------
local love = require 'love'
local make_class = require 'src.utils.classes'
local collisions = require 'src.utils.colls'
local UIElement = require 'src.ui.element'
local Color = require 'src.utils.color'
------------------------------------------------------------------------------
-- Class definitions
------------------------------------------------------------------------------
---@class CharInput: UIElement
local TextInput = make_class(UIElement)
------------------------------------------------------------------------------
-- Class methods
------------------------------------------------------------------------------
---@param text string
---@param font Font
---@param x number
---@param y number
---@param callback function
---@param value function
---@param float boolean
---@param base_col Color
---@param sel_color Color
---@param press_col Color
function TextInput:_init(text, font, x, y, callback, value, float, base_col, sel_color, press_col)
UIElement._init(self, x, y, float, true)
self.callback = callback
self.value = value
self.font = font
self.text = text
self.base_col = base_col ~= nil and base_col or Color(255, 255, 255)
self.sel_color = sel_color ~= nil and sel_color or Color(215, 0, 0)
self.press_col = press_col ~= nil and press_col or Color(99, 99, 139)
self.disbl_col = Color(95, 63, 75)
self.selected = false
self.pressed = false
end
function TextInput:load()
self.font:load()
-- If the label's size has not been computed then do it.
if self.w == nil or self.h == nil then self:set_dimensions() end
end
function TextInput:unload()
self.font:unload()
end
function TextInput:is_loaded()
return self.font:is_loaded() and self.w ~= nil and self.h ~= nil
end
function TextInput:set_dimensions()
self.w = self.font:get_width(self.text .. 'm')
self.h = self.font:get_height(self.text)
end
function TextInput:draw()
local color = self.callback == nil and self.disbl_col or (((self.pressed or self:is_focused()) and self.press_col) or ((self.selected and self.sel_color) or self.base_col))
love.graphics.setColor(color.r, color.g, color.b)
self.font:set()
if self:is_focused() then
love.graphics.print(self.text .. ': ?', self.x, self.y)
else
love.graphics.print(self.text .. ': ' .. self.value(), self.x, self.y)
end
self.font:unset()
love.graphics.setColor()
end
function TextInput:mousemoved(x, y)
-- Select if the pointer is inside the button's bounding rect.
self.selected = collisions.point_in_square(x, y, self.x, self.y, self.w, self.h)
end
function TextInput:mousepressed(_, _, btn)
-- If the pointer was inside the button when it was pressed then mark the button as pressed.
if btn == 0 and self.selected then
self:focus()
end
end
function TextInput:keypressed(key)
if self:is_focused() then
if #key == 1 then
if self.callback ~= nil then self.callback(key) end
self:blur()
end
end
end
------------------------------------------------------------------------------
-- Module return
------------------------------------------------------------------------------
return TextInput

View File

@@ -10,6 +10,7 @@ local Layout = require 'src.ui.layout'
-- Class definitions
------------------------------------------------------------------------------
---@class VBox: Layout
local VBox = make_class(Layout)
@@ -17,8 +18,8 @@ local VBox = make_class(Layout)
-- Class methods
------------------------------------------------------------------------------
function VBox:_init(x, y, w, h, spacing)
Layout._init(self, x, y, w, h, spacing)
function VBox:_init(x, y, w, h, spacing, float)
Layout._init(self, x, y, w, h, spacing, float)
end

View File

@@ -9,6 +9,7 @@ local make_class = require 'src.utils.classes'
-- Class definitions
------------------------------------------------------------------------------
---@class Asset
local Asset = make_class()

View File

@@ -2,7 +2,9 @@
-- Methods
------------------------------------------------------------------------------
-- Code from http://lua-users.org/wiki/ObjectOrientationTutorial
--- Code from http://lua-users.org/wiki/ObjectOrientationTutorial
---@param ... table Optional base classes
---@return table cls A class definition
local function make_class(...)
-- "cls" is the new class
local cls, bases = {}, {...}

View File

@@ -9,6 +9,7 @@ local make_class = require 'src.utils.classes'
-- Class definitions
------------------------------------------------------------------------------
---@class Color
local Color = make_class()

View File

@@ -4,6 +4,7 @@
local love = require 'love'
local magiclines = require 'src.utils.mgclines'
local make_class = require 'src.utils.classes'
------------------------------------------------------------------------------
@@ -17,25 +18,29 @@ local SETTINGS_PATH = 'settings.ini'
-- Module definitions
------------------------------------------------------------------------------
local settings = {
-- Default setting values.
permadeath = true,
forward = 'w',
backward = 's',
stepleft = 'a',
stepright = 'd',
turnleft = 'q',
turnright = 'e',
musicvol = 75,
soundvol = 100,
}
---@class Settings
local Settings = make_class()
------------------------------------------------------------------------------
-- Private module methods
------------------------------------------------------------------------------
function settings:_parse_settings_str(s)
function Settings:_init()
-- Default setting values.
self.permadeath = true
self.forward = 'w'
self.backward = 's'
self.stepleft = 'a'
self.stepright = 'd'
self.turnleft = 'q'
self.turnright = 'e'
self.musicvol = 75
self.soundvol = 100
end
function Settings:_parse_settings_str(s)
-- For each line in the data string.
for line in magiclines(s) do
-- Check if the line matches a key=value pair
@@ -67,7 +72,7 @@ function settings:_parse_settings_str(s)
end
function settings:_get_settings_str()
function Settings:_get_settings_str()
-- Start with the settings category.
local s = '[settings]\n'
@@ -84,7 +89,7 @@ function settings:_get_settings_str()
end
function settings:_open_or_create()
function Settings:_open_or_create()
if not love.filesystem.exists(SETTINGS_PATH) then
-- If the settings file doesn't exist then create it with the default values.
local setts = self:_get_settings_str()
@@ -106,14 +111,14 @@ end
-- Public module methods
------------------------------------------------------------------------------
function settings:load_settings()
function Settings:load_settings()
-- Obtain the settings data and parse it.
local s = self:_open_or_create()
self:_parse_settings_str(s)
end
function settings:save_settings()
function Settings:save_settings()
if not love.filesystem.exists(SETTINGS_PATH) or love.filesystem.isFile(SETTINGS_PATH) then
-- If the settings file doesn't exist or it exists and is a file then save the current data.
love.filesystem.write(SETTINGS_PATH, self:_get_settings_str())
@@ -128,4 +133,4 @@ end
-- Module return
------------------------------------------------------------------------------
return settings
return Settings()