Added Spanish translation.

Reviewed-on: #1
Co-authored-by: Wally Hackenslacker <mastor89@protonmail.com>
Co-committed-by: Wally Hackenslacker <mastor89@protonmail.com>
This commit was merged in pull request #1.
This commit is contained in:
2026-03-20 18:29:29 +00:00
committed by Wally Hackenslacker
parent 7b97a08015
commit 0aeb8deb6e
17 changed files with 2183 additions and 155 deletions

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# Preferences Language Toggles Implementation Plan
> **For agentic workers:** REQUIRED: Use superpowers:subagent-driven-development (if subagents available) or superpowers:executing-plans to implement this plan. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Add a Language section to Preferences with two mutually exclusive toggles that switch active game language between default (`None`) and Spanish (`"spanish"`), placed to the right of Skip.
**Architecture:** Extend the existing top preferences row in `screen preferences()` by adding one `radio`-styled `vbox` section for language controls. Use Ren'Py built-in `Language(...)` actions for immediate language switching and selected-state semantics. Update Spanish translation strings so button labels follow Option B behavior (`English/Inglés`, `Spanish/Español` depending on active language).
**Tech Stack:** Ren'Py screen language (`.rpy`), Ren'Py translation files (`game/tl/spanish/*.rpy`), Ren'Py CLI (`renpy.sh` lint/compile/run).
---
## File Structure
- Modify: `game/screens.rpy` (preferences layout and language toggle actions)
- Modify: `game/tl/spanish/screens.rpy` (translations for `Language`, `English`, `Spanish`)
- Reference: `docs/superpowers/specs/2026-03-20-preferences-language-toggles-design.md`
Notes:
- Keep all work in the currently active local translation branch.
- Do not create or use git worktrees for this task (required for local playtesting workflow).
- Follow existing `Display`/`Skip` section layout and style patterns.
## Chunk 1: Preferences UI Section
### Task 1: Add Language block in top preferences row
**Files:**
- Modify: `game/screens.rpy` (inside `screen preferences()` first `hbox` near existing `Display` and `Skip` blocks)
- [ ] **Step 1: Baseline acceptance check (expected to fail current requirement)**
Run: `"renpy.sh" "/home/$USER/Documentos/Renpy Projects/Soul Droid Chat" run`
Expected baseline: Preferences has no `Language` section to the right of `Skip`.
- [ ] **Step 2: Add Language section with matching style/title**
In `screen preferences()` first `hbox`, add this `vbox` immediately after the existing `Skip` `vbox`:
```renpy
vbox:
style_prefix "radio"
label _("Language")
textbutton _("English") action Language(None)
textbutton _("Spanish") action Language("spanish")
```
Implementation details:
- Keep section placement in the same `hbox` that contains `Display` and `Skip`.
- Keep title wrapped in `_()`.
- Use `style_prefix "radio"` so title/button appearance matches established pattern.
- [ ] **Step 3: Run lint to validate screen syntax after UI change**
Run: `"renpy.sh" "/home/$USER/Documentos/Renpy Projects/Soul Droid Chat" lint`
Expected: No new lint errors from preferences screen edits.
## Chunk 2: Translation Labels and End-to-End Validation
### Task 2: Add Spanish string mappings for Option B labels
**Files:**
- Modify: `game/tl/spanish/screens.rpy` (within `translate spanish strings:`)
- [ ] **Step 1: Add/confirm Spanish translations for new strings**
Ensure these mappings exist exactly once in `game/tl/spanish/screens.rpy`:
```renpy
old "Language"
new "Idioma"
old "English"
new "Inglés"
old "Spanish"
new "Español"
```
- [ ] **Step 2: Verify compile after translation update**
Run: `"renpy.sh" "/home/$USER/Documentos/Renpy Projects/Soul Droid Chat" compile`
Expected: Successful compile.
- [ ] **Step 3: Manual smoke test for behavior and mutual exclusivity**
Run: `"renpy.sh" "/home/$USER/Documentos/Renpy Projects/Soul Droid Chat" run`
Validate in Preferences:
- `Language` section appears to the right of `Skip`.
- `Language` title style matches `Display` and `Skip` titles.
- Selecting `English` sets default language (`Language(None)`).
- Selecting `Spanish` sets Spanish language (`Language("spanish")`).
- Only one of the two language toggles appears selected at a time.
- Section title and labels behave per Option B/localization mappings:
- Default language active: section title `Language`; buttons `English`, `Spanish`
- Spanish active: section title `Idioma`; buttons `Inglés`, `Español`
- Switching back to English restores title `Language` and buttons `English`, `Spanish`
## Completion Checklist
- [ ] Language section added with title `_("Language")`.
- [ ] Section appears to the right of Skip in the preferences top row.
- [ ] Toggles use `Language(None)` and `Language("spanish")`.
- [ ] Mutual exclusivity confirmed in UI selected state.
- [ ] Option B labels confirmed (`English/Inglés`, `Spanish/Español` by active language).
- [ ] `lint` and `compile` completed successfully.
- [ ] Manual run smoke check completed.

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# Preferences Language Toggles Design
## Goal
Add a new Language section to the preferences screen with two mutually exclusive toggles:
- Default language (`None` translation), labeled `English` in default language and `Inglés` when Spanish is active.
- Spanish language (`"spanish"` translation), labeled `Spanish` in default language and `Español` when Spanish is active.
Selecting either toggle must immediately set the active game language.
## Scope
- Modify only preferences UI and related translatable strings.
- Preserve existing layout and visual language used by `Display` and `Skip` sections.
- Keep behavior compatible with Ren'Py language switching conventions.
- Work in the current active local translation branch (no git worktrees), to keep local playtesting straightforward.
## Current Context
- `game/screens.rpy` currently defines two top-row preference blocks in `screen preferences()`: `Display` and `Skip`.
- This row uses `hbox` with `box_wrap True` and section `vbox` blocks.
- Spanish translations for screen strings live in `game/tl/spanish/screens.rpy`.
## Proposed UI/Behavior
### Placement
Add a third `vbox` in the first preferences `hbox`, immediately after the `Skip` block, so Language appears to the right of Skip in desktop/web layout.
### Styling
- Use `style_prefix "radio"` on the Language `vbox`.
- Use `label _("Language")` for the section title so it matches existing section title styling and translation behavior.
### Controls
Add two radio-style textbuttons:
- `textbutton _("English") action Language(None)`
- `textbutton _("Spanish") action Language("spanish")`
These actions switch active language immediately and preserve mutual exclusivity through the radio preference button styling/selection behavior.
### Translation Labels (Option B)
Add/ensure Spanish translations in `game/tl/spanish/screens.rpy`:
- `Language` -> `Idioma`
- `English` -> `Inglés`
- `Spanish` -> `Español`
Because button text is wrapped in `_()`, labels automatically localize based on active language.
## Error Handling and Edge Cases
- If Spanish translations are unavailable at runtime, `Language("spanish")` still sets the language code; labels fall back based on available string catalog.
- `Language(None)` safely returns to default strings.
## Validation Plan
1. Run lint:
- `"renpy.sh" "/home/$USER/Documentos/Renpy Projects/Soul Droid Chat" lint`
2. Run compile:
- `"renpy.sh" "/home/$USER/Documentos/Renpy Projects/Soul Droid Chat" compile`
3. Manual smoke check via run:
- `"renpy.sh" "/home/$USER/Documentos/Renpy Projects/Soul Droid Chat" run`
Manual checks during run:
- Open Preferences and verify Language section appears to the right of Skip.
- Confirm title style matches Display/Skip.
- Toggle English -> UI strings reflect default language.
- Toggle Spanish -> UI strings reflect Spanish.
- Confirm labels show `English/Spanish` in default language and `Inglés/Español` in Spanish.
- Confirm only one language toggle appears active at a time.
## Out of Scope
- Adding more languages.
- Refactoring preferences screen structure beyond this section.
- Any worktree setup or branch restructuring.