TO SQUASH: Spanish translation done.
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# Preferences Language Toggles Design
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## Goal
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Add a new Language section to the preferences screen with two mutually exclusive toggles:
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- Default language (`None` translation), labeled `English` in default language and `Inglés` when Spanish is active.
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- Spanish language (`"spanish"` translation), labeled `Spanish` in default language and `Español` when Spanish is active.
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Selecting either toggle must immediately set the active game language.
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## Scope
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- Modify only preferences UI and related translatable strings.
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- Preserve existing layout and visual language used by `Display` and `Skip` sections.
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- Keep behavior compatible with Ren'Py language switching conventions.
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- Work in the current active local translation branch (no git worktrees), to keep local playtesting straightforward.
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## Current Context
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- `game/screens.rpy` currently defines two top-row preference blocks in `screen preferences()`: `Display` and `Skip`.
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- This row uses `hbox` with `box_wrap True` and section `vbox` blocks.
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- Spanish translations for screen strings live in `game/tl/spanish/screens.rpy`.
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## Proposed UI/Behavior
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### Placement
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Add a third `vbox` in the first preferences `hbox`, immediately after the `Skip` block, so Language appears to the right of Skip in desktop/web layout.
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### Styling
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- Use `style_prefix "radio"` on the Language `vbox`.
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- Use `label _("Language")` for the section title so it matches existing section title styling and translation behavior.
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### Controls
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Add two radio-style textbuttons:
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- `textbutton _("English") action Language(None)`
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- `textbutton _("Spanish") action Language("spanish")`
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These actions switch active language immediately and preserve mutual exclusivity through the radio preference button styling/selection behavior.
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### Translation Labels (Option B)
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Add/ensure Spanish translations in `game/tl/spanish/screens.rpy`:
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- `Language` -> `Idioma`
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- `English` -> `Inglés`
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- `Spanish` -> `Español`
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Because button text is wrapped in `_()`, labels automatically localize based on active language.
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## Error Handling and Edge Cases
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- If Spanish translations are unavailable at runtime, `Language("spanish")` still sets the language code; labels fall back based on available string catalog.
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- `Language(None)` safely returns to default strings.
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## Validation Plan
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1. Run lint:
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- `"renpy.sh" "/home/$USER/Documentos/Renpy Projects/Soul Droid Chat" lint`
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2. Run compile:
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- `"renpy.sh" "/home/$USER/Documentos/Renpy Projects/Soul Droid Chat" compile`
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3. Manual smoke check via run:
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- `"renpy.sh" "/home/$USER/Documentos/Renpy Projects/Soul Droid Chat" run`
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Manual checks during run:
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- Open Preferences and verify Language section appears to the right of Skip.
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- Confirm title style matches Display/Skip.
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- Toggle English -> UI strings reflect default language.
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- Toggle Spanish -> UI strings reflect Spanish.
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- Confirm labels show `English/Spanish` in default language and `Inglés/Español` in Spanish.
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- Confirm only one language toggle appears active at a time.
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## Out of Scope
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- Adding more languages.
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- Refactoring preferences screen structure beyond this section.
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- Any worktree setup or branch restructuring.
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