TO SQUASH: Spanish translation done.

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# Preferences Language Toggles Design
## Goal
Add a new Language section to the preferences screen with two mutually exclusive toggles:
- Default language (`None` translation), labeled `English` in default language and `Inglés` when Spanish is active.
- Spanish language (`"spanish"` translation), labeled `Spanish` in default language and `Español` when Spanish is active.
Selecting either toggle must immediately set the active game language.
## Scope
- Modify only preferences UI and related translatable strings.
- Preserve existing layout and visual language used by `Display` and `Skip` sections.
- Keep behavior compatible with Ren'Py language switching conventions.
- Work in the current active local translation branch (no git worktrees), to keep local playtesting straightforward.
## Current Context
- `game/screens.rpy` currently defines two top-row preference blocks in `screen preferences()`: `Display` and `Skip`.
- This row uses `hbox` with `box_wrap True` and section `vbox` blocks.
- Spanish translations for screen strings live in `game/tl/spanish/screens.rpy`.
## Proposed UI/Behavior
### Placement
Add a third `vbox` in the first preferences `hbox`, immediately after the `Skip` block, so Language appears to the right of Skip in desktop/web layout.
### Styling
- Use `style_prefix "radio"` on the Language `vbox`.
- Use `label _("Language")` for the section title so it matches existing section title styling and translation behavior.
### Controls
Add two radio-style textbuttons:
- `textbutton _("English") action Language(None)`
- `textbutton _("Spanish") action Language("spanish")`
These actions switch active language immediately and preserve mutual exclusivity through the radio preference button styling/selection behavior.
### Translation Labels (Option B)
Add/ensure Spanish translations in `game/tl/spanish/screens.rpy`:
- `Language` -> `Idioma`
- `English` -> `Inglés`
- `Spanish` -> `Español`
Because button text is wrapped in `_()`, labels automatically localize based on active language.
## Error Handling and Edge Cases
- If Spanish translations are unavailable at runtime, `Language("spanish")` still sets the language code; labels fall back based on available string catalog.
- `Language(None)` safely returns to default strings.
## Validation Plan
1. Run lint:
- `"renpy.sh" "/home/$USER/Documentos/Renpy Projects/Soul Droid Chat" lint`
2. Run compile:
- `"renpy.sh" "/home/$USER/Documentos/Renpy Projects/Soul Droid Chat" compile`
3. Manual smoke check via run:
- `"renpy.sh" "/home/$USER/Documentos/Renpy Projects/Soul Droid Chat" run`
Manual checks during run:
- Open Preferences and verify Language section appears to the right of Skip.
- Confirm title style matches Display/Skip.
- Toggle English -> UI strings reflect default language.
- Toggle Spanish -> UI strings reflect Spanish.
- Confirm labels show `English/Spanish` in default language and `Inglés/Español` in Spanish.
- Confirm only one language toggle appears active at a time.
## Out of Scope
- Adding more languages.
- Refactoring preferences screen structure beyond this section.
- Any worktree setup or branch restructuring.