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Add API for saving driver prefs. Save fullscreen state in D3D11 driver.
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@@ -96,7 +96,6 @@ typedef struct
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long wasGPFlipMap;
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long wasGPFaceLeftMap, wasGPFaceRightMap;
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short wasVolume;
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short prefVersion;
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short wasMaxFiles;
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short wasEditH, wasEditV;
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short wasMapH, wasMapV;
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@@ -175,8 +174,10 @@ Boolean CheckFileError (short, const PLPasStr &); // --- File Error.c
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THandle<void> LoadHouseResource(const PortabilityLayer::ResTypeID &resTypeID, int16_t resID); // --- HouseIO.c
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Boolean SavePrefs (prefsInfo *, short); // --- Prefs.c
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Boolean LoadPrefs (prefsInfo *, short);
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Boolean SavePrefs (prefsInfo *, THandle<void> *modulePrefs, short); // --- Prefs.c
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Boolean LoadPrefs (prefsInfo *, THandle<void> *modulePrefs, short);
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Boolean SaveModulePrefs (THandle<void> currentModulePrefs, THandle<void> *outModulePrefs);
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Boolean ApplyModulePrefs (THandle<void> *modulePrefs);
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void PasStringCopy (StringPtr, StringPtr); // --- StringUtils.c
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short WhichStringFirst (StringPtr, StringPtr);
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