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Add API for saving driver prefs. Save fullscreen state in D3D11 driver.
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@@ -14,6 +14,8 @@ public:
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void SetMasterVolume(uint32_t vol, uint32_t maxVolume) override;
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void Shutdown() override;
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IGpPrefsHandler *GetPrefsHandler() const override;
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const GpAudioDriverProperties &GetProperties() const;
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IXAudio2 *GetXA2() const;
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IXAudio2MasteringVoice *GetMasteringVoice() const;
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