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Add API for saving driver prefs. Save fullscreen state in D3D11 driver.
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@@ -76,6 +76,11 @@ void GpInputDriverXInput::Shutdown()
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free(this);
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}
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IGpPrefsHandler *GpInputDriverXInput::GetPrefsHandler() const
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{
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return nullptr;
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}
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GpInputDriverXInput *GpInputDriverXInput::Create(const GpInputDriverProperties &props)
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{
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void *storage = malloc(sizeof(GpInputDriverXInput));
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