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Fix mirrors, poly draw (WIP), and game over screen. Temp disable high scores.
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@@ -11,6 +11,11 @@
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#include "PLMenus.h"
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namespace PortabilityLayer
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{
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class ScanlineMask;
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}
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#define kPreferredDepth 8
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@@ -123,7 +128,7 @@ void BackSpinCursor (short);
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void ColorText (StringPtr, long); // --- ColorUtils.c
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void ColorRect (Rect *, long);
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void ColorOval (Rect *, long);
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void ColorRegion (RgnHandle, long);
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void ColorRegion (PortabilityLayer::ScanlineMask *scanlineMask, long colorIndex);
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void ColorLine (short, short, short, short, long);
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void HiliteRect (Rect *, short, short);
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void ColorFrameRect (Rect *, long);
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