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Fix mirrors, poly draw (WIP), and game over screen. Temp disable high scores.
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@@ -73,11 +73,11 @@ void HandleGrease (void)
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CopyBits((BitMap *)*GetGWorldPixMap(savedMaps[grease[i].mapNum].map),
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(BitMap *)*GetGWorldPixMap(workSrcMap),
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&src, &grease[i].dest,
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srcCopy, nil);
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srcCopy);
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CopyBits((BitMap *)*GetGWorldPixMap(savedMaps[grease[i].mapNum].map),
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(BitMap *)*GetGWorldPixMap(backSrcMap),
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&src, &grease[i].dest,
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srcCopy, nil);
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srcCopy);
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AddRectToWorkRects(&grease[i].dest);
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if (grease[i].isRight)
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@@ -145,7 +145,7 @@ void BackupGrease (Rect *src, short index, Boolean isRight)
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{
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CopyBits((BitMap *)*GetGWorldPixMap(backSrcMap),
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(BitMap *)*GetGWorldPixMap(savedMaps[index].map),
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src, &dest, srcCopy, nil);
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src, &dest, srcCopy);
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if (isRight)
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{
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