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Fix mirrors, poly draw (WIP), and game over screen. Temp disable high scores.
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@@ -737,8 +737,7 @@ void LopOffExtraRooms (void)
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{
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r = (*thisHouse)->nRooms - count;
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newSize = sizeof(houseType) + (sizeof(roomType) * (long)r);
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SetHandleSize((Handle)thisHouse, newSize); // resize house handle (shrink)
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if (MemError() != noErr) // problem?
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if (SetHandleSize((Handle)thisHouse, newSize) != noErr) // resize house handle (shrink)
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{
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ForeColor(redColor);
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GetLocalizedString(16, message);
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