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Fix mirrors, poly draw (WIP), and game over screen. Temp disable high scores.
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@@ -111,7 +111,7 @@ void DoPause (void)
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CopyBits((BitMap *)*GetGWorldPixMap(workSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&bounds, &bounds, srcCopy, nil);
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&bounds, &bounds, srcCopy);
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do
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{
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