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Fix mirrors, poly draw (WIP), and game over screen. Temp disable high scores.
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@@ -235,7 +235,7 @@ void RedrawMapContents (void)
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QOffsetRect(&src, 0, type * kMapRoomHeight);
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CopyBits((BitMap *)*GetGWorldPixMap(nailSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mapWindow)),
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&src, &aRoom, srcCopy, nil);
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&src, &aRoom, srcCopy);
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}
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if (whoCares == thisRoomNumber)
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