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Fix mirrors, poly draw (WIP), and game over screen. Temp disable high scores.
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@@ -2676,7 +2676,7 @@ void DrawThisRoomsObjects (void)
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CopyBits((BitMap *)*GetGWorldPixMap(backSrcMap),
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(BitMap *)*GetGWorldPixMap(workSrcMap),
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&backSrcRect, &backSrcRect, srcCopy, nil);
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&backSrcRect, &backSrcRect, srcCopy);
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}
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#endif
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